Welcome to OpenBLCMM v1.4.1! OpenBLCMM is a tool for managing text-based mods for Borderlands 2, Borderlands: The Pre-Sequel, and the standalone Assault on Dragon Keep. It was forked from the opensourced core of the original Borderlands Community Mod Manager (BLCMM) by LightChaosman.
Release Info
This is a bugfix release which addresses a few things, including one crash condition. One minor new feature is that "Enable" and "Disable" are now commands available via right-clicking in the tree, or via Ctrl-B and Ctrl-D respectively. This is in addition to the usual checkboxes, of course, but will let you select multiple categories/statements to enable or disable all at the same time. Note that checking/unchecking individual statements still requires a setting to be active, as usual.
See the changelog for full details!
Release Files
Windows
- Installer (Recommended!) -
OpenBLCMM-1.4.1-Installer.exe
- This is the easiest to get going! You'll also have a start menu entry, and optionally a desktop icon.
- Zipfile EXE -
OpenBLCMM-1.4.1-Windows.zip
- If you don't want to use an installer, this is the second-easiest. Just unzip wherever you like and doubleclick on
OpenBLCMM.exe
to run! Note that the Zipfile EXE requires Microsoft's Visual C++ Redistributable
- If you don't want to use an installer, this is the second-easiest. Just unzip wherever you like and doubleclick on
- Pure Java -
OpenBLCMM-1.4.1-Java-Windows.zip
- This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch with
launch_openblcmm.bat
once Java is installed.
- This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch with
Linux
- Pure Java -
OpenBLCMM-1.4.1-Java-Linux.tgz
- This version requires that Java is installed, and will not install Java for you. Just install via your distro's package manager. Supported Java versions are: 8, 11, 17, and 20. Launch with
launch_openblcmm.sh
one Java is installed.
- This version requires that Java is installed, and will not install Java for you. Just install via your distro's package manager. Supported Java versions are: 8, 11, 17, and 20. Launch with
Mac
- Pure Java -
OpenBLCMM-1.4.1-Java-Mac.tgz
- This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch by doubleclicking on
launch_openblcmm.command
.
- This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch by doubleclicking on
Steam Deck (experimental!)
- TGZ Archive -
OpenBLCMM-1.4.1-SteamDeck.tgz
- This is an experimental compiled version for Steam Deck which may theoretically make it easier to run OpenBLCMM on the Steam Deck. At time of writing, there has been no testing on actual Steam Deck machines. There are a couple of known bugs with this release:
- The fonts in the app look pretty ugly.
- Actions which open a URL won't work unless you've manually installed
gvfs
usingpacman
(note that that install will not survive upgrades)
- Assuming this ends up working all right for folks, we may try to wrap this up in Flatpak for even easier installation on the Deck. Please let us know how it goes!
- This is an experimental compiled version for Steam Deck which may theoretically make it easier to run OpenBLCMM on the Steam Deck. At time of writing, there has been no testing on actual Steam Deck machines. There are a couple of known bugs with this release:
Object Explorer Data Packs
- Datapack Releases: https://github.com/BLCM/OpenBLCMM-Data/releases
- Datapacks must now be downloaded manually. Download the ones you want and store them in the same directory as
OpenBLCMM.exe
orOpenBLCMM.jar
. The app will see them on the next startup!
- Datapacks must now be downloaded manually. Download the ones you want and store them in the same directory as