A C coded PSGAME i made using psy-Q SDK. (using lameguy's 3d viewer example and enhancing on it)
Because i wanna save my progress on github and come back to it anytime. and to Learn it.
- get vscode
- add my fork to the folder.(third_party) or dont
- get PSX.DEV plugin
- install Psy-Q SDK with Nugget
- open this folder. then run at top bar
Build Debug
- then debug it. should work
Starting now ill put my updates here in single sentences.
- added a FPS camera movment (FOR DUALSHOCK).
- Added Working Music. (for now silent hill music).
- Added Screenshot to readme.
- Added A working Object Renderer. (with a guide below)
to anyone who stumbled upon this game. and you dont know how to add XA. here is a little guide
- Get MOVCONV32 (thanks to shadow and psx.dev community)
- Get a functioing WAV
- Convert it to XA in "convert" in MOVCONV32
- then add it to a multichannel, tick subheader and extract the output.
- voilà! its a functioning XA (you can add more audios to one file and play them. by channel. its a good way to use the ps1 efficiently)
Here is his forumpost on how to add TMDS.