Skip to content

Ay91169/PSGame

Repository files navigation

PSGAME

A C coded PSGAME i made using psy-Q SDK. (using lameguy's 3d viewer example and enhancing on it)

why?

Because i wanna save my progress on github and come back to it anytime. and to Learn it.

Installation

  • get vscode
  • add my fork to the folder.(third_party) or dont
  • get PSX.DEV plugin
  • install Psy-Q SDK with Nugget
  • open this folder. then run at top bar Build Debug
  • then debug it. should work

Screenshots (more coming soon for now)

Game screenshot

Progress

Starting now ill put my updates here in single sentences.

  • added a FPS camera movment (FOR DUALSHOCK).
  • Added Working Music. (for now silent hill music).
  • Added Screenshot to readme.
  • Added A working Object Renderer. (with a guide below)

how to add XA

to anyone who stumbled upon this game. and you dont know how to add XA. here is a little guide

  • Get MOVCONV32 (thanks to shadow and psx.dev community)
  • Get a functioing WAV
  • Convert it to XA in "convert" in MOVCONV32
  • then add it to a multichannel, tick subheader and extract the output.
  • voilà! its a functioning XA (you can add more audios to one file and play them. by channel. its a good way to use the ps1 efficiently)

how to make TMDS.

Special thanks to Garcia for making Extracting tmds possible on modern Hardware.

Here is his forumpost on how to add TMDS.

About

A PS1 FPS Template i coded to work with Dualshock

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published