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Battle Royale Prototype (Unreal Engine 4)

โš ๏ธ Note: This was a learning project I built around 4 years ago while diving deep into Unreal Engine 4 and game development. It's not polished or production-ready, but it represented my early steps into multiplayer systems and large-scale gameplay logic.

๐ŸŽฎ Overview

This is a prototype Battle Royale game built using Unreal Engine 4. The goal was to understand the fundamentals of:

  • Replication and multiplayer logic in UE4
  • Basic game loop for a last-man-standing mechanic
  • Level design for large open-world combat zones
  • Weapon and item pickup systems
  • Character movement, shooting mechanics, and health systems

While itโ€™s far from perfect, this project was a big milestone in my game development journey.

๐Ÿ”ง Features

  • โœ… Player spawning and elimination
  • โœ… Shrinking safe zone
  • โœ… Third-person shooting mechanics
  • โœ… Loot pickup system
  • โœ… Health and damage system
  • โœ… Basic UI (HUD and health bar)

๐Ÿง  What I Learned

  • How Unreal handles multiplayer replication
  • Blueprint and C++ integration in gameplay logic
  • Managing gameplay states and player elimination
  • Basic map design and navigation for large-scale levels

๐Ÿ› ๏ธ Built With

  • Unreal Engine 4.2x (I don't remember the exact version)
  • Default assets + free marketplace packs

๐Ÿ“ Project Status

This project is archived and wonโ€™t receive any updates. It remains as a reference of my early learning phase with UE4 and multiplayer game development.

โœ๏ธ Author

Made by Avnish Kirnalli โ€” feel free to reach out or check my newer work at avnishgamedev.com.


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Battle Royale Project Made by AvnishGameDev.

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