โ ๏ธ Note: This was a learning project I built around 4 years ago while diving deep into Unreal Engine 4 and game development. It's not polished or production-ready, but it represented my early steps into multiplayer systems and large-scale gameplay logic.
This is a prototype Battle Royale game built using Unreal Engine 4. The goal was to understand the fundamentals of:
- Replication and multiplayer logic in UE4
- Basic game loop for a last-man-standing mechanic
- Level design for large open-world combat zones
- Weapon and item pickup systems
- Character movement, shooting mechanics, and health systems
While itโs far from perfect, this project was a big milestone in my game development journey.
- โ Player spawning and elimination
- โ Shrinking safe zone
- โ Third-person shooting mechanics
- โ Loot pickup system
- โ Health and damage system
- โ Basic UI (HUD and health bar)
- How Unreal handles multiplayer replication
- Blueprint and C++ integration in gameplay logic
- Managing gameplay states and player elimination
- Basic map design and navigation for large-scale levels
- Unreal Engine 4.2x (I don't remember the exact version)
- Default assets + free marketplace packs
This project is archived and wonโt receive any updates. It remains as a reference of my early learning phase with UE4 and multiplayer game development.
Made by Avnish Kirnalli โ feel free to reach out or check my newer work at avnishgamedev.com.