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Networking Systems

About this repository

Welcome to the Network Systems Repository, developed by Attila Toth. This repository serves as a learning and experimentation ground for understanding networking within games and networking in general. Purpose

The primary goal of this repository is to explore and deepen understanding of network systems by leveraging a combination of server tools, programming tools, and game development tools. Through practical application and experimentation, we aim to gain insights into the intricacies of networking protocols, server-client interactions, and real-time communication in both gaming and broader networked applications. Key Features

Server Tools: Utilizing various server technologies to create robust network infrastructure.
Programming Tools: Employing programming languages and libraries to implement networking solutions.
Game Development Tools: Integrating networking functionalities into game development projects to understand the unique challenges and requirements of networked gaming environments.

Contributions

Contributions to this repository are welcome! Whether you're interested in adding new features, fixing bugs, or simply sharing your insights, your contributions are valuable in furthering our collective understanding of network systems.

License

This project is licensed under the MIT License. See below file for details.

Copyright (c) 2024 Attila Toth

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A Repo dedicated to the introduction, systems and works of Networking, and networking within games.

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