Try out the Demo
- SDF based sculpting / modelling.
- Easily flip geometry across X, y, or Z axis to mirror geometry.
- Surface spawning tool for automatically scattering geometry across other geometry.
- Creating "fuzzy" geometry for things like foliage or clouds by randomizing position, rotation, and scale of each face.
- All geometry made for different LODs can be stored as a JSON and loaded at the start of a scene.
- GPU Instancing and occlusion culling data is generated at the start of a scene; no need to bake anything beforehand (Occlusion culling comes at a performance cost).
- SDF Sculptor LOD, instancing, and occlusion culling works with multiple cameras.
- Dynamic objects can also be instanced and culled.
- Shaders are built on Unity's Shader Graph so no external tools are needed for shader customization.
- C# functions for sculpting and rendering sculpts.
- Able to export meshes as FBX files.
- Able to create 3D textures from sculpts and export them as 2D texture atlases.
- Includes Demo scenes (Had to remove some to upload on GitHub) and PDF Documentation.
- Unity 2022.3 or later.
- Uses Render Piepeline features so URP / HDRP is required.
- Dedicated GPUs are highly recommended for sculpting performance (Many SDF brushes and sculpting with a high resolution can negatively impact performance).