This script helps you quickly complete Discord quests (play, stream, watch video, or activity) using the Discord desktop app.
Note:
- This does not work in browsers for non-video, non-activity quests!
- For stream/play quests, always use the desktop app.
- When doing stream quests, you need at least 1 other account in the voice channel (VC).
- Handles these quest types:
- Play on Desktop
- Stream on Desktop
- Watch Video
- Play Activity
- Only works reliably for most quests in the Discord desktop app.
- Open Discord desktop app.
- Go to Discover → Quests and accept a quest.
- If pressing Ctrl+Shift+I does not open DevTools, add this line to your
%appdata%/discord/settings.json
and restart Discord:
"DANGEROUS_ENABLE_DEVTOOLS_ONLY_ENABLE_IF_YOU_KNOW_WHAT_YOURE_DOING": true
- Press Ctrl+Shift+I and open the Console tab.
- Copy and paste the code below, then press Enter.
- For stream quests: ensure at least one other account is present in the VC.
- Script does not work:
- Confirm you have a quest accepted and uncompleted.
- Must use the desktop app, not a browser.
- For stream quests:
- You need at least one other participant in the voice channel.
- DevTools won’t open:
- See step 3 above.
Click to copy code
delete window.$;
let wpRequire = webpackChunkdiscord_app.push([[Symbol()], {}, r => r]);
webpackChunkdiscord_app.pop();
let ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getStreamerActiveStreamMetadata).exports.Z;
let RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getRunningGames).exports.ZP;
let QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getQuest).exports.Z;
let ChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getAllThreadsForParent).exports.Z;
let GuildChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getSFWDefaultChannel).exports.ZP;
let FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.flushWaitQueue).exports.Z;
let api = Object.values(wpRequire.c).find(x => x?.exports?.tn?.get).exports.tn;
let quest = [...QuestsStore.quests.values()].find(x => x.id !== "1248385850622869556" && x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now());
let isApp = typeof DiscordNative !== "undefined";
if(!quest) {
console.log("You don't have any uncompleted quests!");
} else {
const pid = Math.floor(Math.random() * 30000) + 1000;
const applicationId = quest.config.application.id;
const applicationName = quest.config.application.name;
const questName = quest.config.messages.questName;
const taskConfig = quest.config.taskConfig ?? quest.config.taskConfigV2;
const taskName = ["WATCH_VIDEO", "PLAY_ON_DESKTOP", "STREAM_ON_DESKTOP", "PLAY_ACTIVITY", "WATCH_VIDEO_ON_MOBILE"].find(x => taskConfig.tasks[x] != null);
const secondsNeeded = taskConfig.tasks[taskName].target;
let secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0;
if(taskName === "WATCH_VIDEO" || taskName === "WATCH_VIDEO_ON_MOBILE") {
const maxFuture = 10, speed = 7, interval = 1;
const enrolledAt = new Date(quest.userStatus.enrolledAt).getTime();
let completed = false;
let fn = async () => {
while(true) {
const maxAllowed = Math.floor((Date.now() - enrolledAt)/1000) + maxFuture;
const diff = maxAllowed - secondsDone;
const timestamp = secondsDone + speed;
if(diff >= speed) {
const res = await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: Math.min(secondsNeeded, timestamp + Math.random())}});
completed = res.body.completed_at != null;
secondsDone = Math.min(secondsNeeded, timestamp);
}
if(timestamp >= secondsNeeded) break;
await new Promise(resolve => setTimeout(resolve, interval * 1000));
}
if(!completed) {
await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: secondsNeeded}});
}
console.log("Quest completed!");
};
fn();
console.log(`Spoofing video progress for "${questName}".`);
} else if(taskName === "PLAY_ON_DESKTOP") {
if(!isApp) {
console.log("This does not work in the browser for non-video quests. Please use the desktop app to complete the", questName, "quest!");
} else {
api.get({ url: `/applications/public?application_ids=${applicationId}` }).then(res => {
const appData = res.body[0];
const exeName = appData.executables.find(x => x.os === "win32").name.replace(">", "");
const fakeGame = {
cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`,
exeName,
exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`,
hidden: false,
isLauncher: false,
id: applicationId,
name: appData.name,
pid: pid,
pidPath: [pid],
processName: appData.name,
start: Date.now(),
};
const realGames = RunningGameStore.getRunningGames();
const fakeGames = [fakeGame];
const realGetRunningGames = RunningGameStore.getRunningGames;
const realGetGameForPID = RunningGameStore.getGameForPID;
RunningGameStore.getRunningGames = () => fakeGames;
RunningGameStore.getGameForPID = (pid) => fakeGames.find(x => x.pid === pid);
FluxDispatcher.dispatch({ type: "RUNNING_GAMES_CHANGE", removed: realGames, added: [fakeGame], games: fakeGames });
let fn = data => {
let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value);
console.log(`Quest progress: ${progress}/${secondsNeeded}`);
if(progress >= secondsNeeded) {
console.log("Quest completed!");
RunningGameStore.getRunningGames = realGetRunningGames;
RunningGameStore.getGameForPID = realGetGameForPID;
FluxDispatcher.dispatch({ type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: [] });
FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn);
}
};
FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn);
console.log(`Spoofed your game to ${applicationName}. Wait for approximately ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`);
});
}
} else if(taskName === "STREAM_ON_DESKTOP") {
if(!isApp) {
console.log("This does not work in the browser for non-video quests. Use the desktop app to complete the", questName, "quest!");
} else {
let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata;
ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({
id: applicationId,
pid,
sourceName: null
});
let fn = data => {
let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value);
console.log(`Quest progress: ${progress}/${secondsNeeded}`);
if(progress >= secondsNeeded) {
console.log("Quest completed!");
ApplicationStreamingStore.getStreamerActiveStreamMetadata = realFunc;
FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn);
}
};
FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn);
console.log(`Spoofed your stream to ${applicationName}. Stream any window in a voice channel for about ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`);
console.log("Ensure at least one other person is in the voice channel!");
}
} else if(taskName === "PLAY_ACTIVITY") {
const channelId = ChannelStore.getSortedPrivateChannels()[0]?.id ?? Object.values(GuildChannelStore.getAllGuilds()).find(x => x != null && x.VOCAL.length > 0).VOCAL[0].channel.id;
const streamKey = `call:${channelId}:1`;
let fn = async () => {
console.log("Completing quest", questName, "-", quest.config.messages.questName);
while(true) {
const res = await api.post({ url: `/quests/${quest.id}/heartbeat`, body: { stream_key: streamKey, terminal: false } });
const progress = res.body.progress.PLAY_ACTIVITY.value;
console.log(`Quest progress: ${progress}/${secondsNeeded}`);
await new Promise(resolve => setTimeout(resolve, 20 * 1000));
if(progress >= secondsNeeded) {
await api.post({ url: `/quests/${quest.id}/heartbeat`, body: { stream_key: streamKey, terminal: true } });
break;
}
}
console.log("Quest completed!");
};
fn();
}
}