A powerful runtime command console and in-game inspector for Unity. It works across all platforms and brings advanced debugging and tooling features directly into your live game builds.
-
In-Game Log Viewer
View and search your Unity logs while the game is running, without digging into log files — works in Editor and Player builds. -
Runtime GameObject Inspector
Explore active GameObjects and their components, fields, and properties live on any platform — including mobile and console. -
Smart Commands & Auto-Complete
Annotate C# methods and properties with attributes to generate interactive console buttons. Supports autocomplete, nested paths, and parameterized calls. -
Email Logs from Device
Instantly export and email logs or callstacks from any platform — perfect for remote testing and QA workflows.
- In Unity Package Manager press + and install via git url.
- Paste https://github.com/ArtOfSettling/UnityInGameConsoleUPM.git
- Drag the
Packages/.Command/Runtime/Platform/Prefabs/DebugConsoleLoader.prefab
into any scene and you are done!
- Grab the latest release from the GitHub Releases Page.
- Import the unity package into your unity project.
- Drag the
WellFired/WellFired.Command/Platform/Prefabs/DebugConsoleLoader.prefab
into any scene and you are done!
Read more on how to use .command
Full usage docs and API reference are available at:
📖 https://dotcommand-documentation.readthedocs.io/en/latest/