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A change in Rigify code created a bug that stopped this feature set from working in 3.5 and beyond. Download this release to use GameRig with those versions of Blender.
New face rig: there are now individual face components for making modular faces
Metarigs cleanup: unnecessary bones have been removed and faces updated to the new face rig system
Naming convention update: GameRig types are now categorized properly by type of rig
This update breaks compatibility with metarigs made with previous versions. For your convenience I have added an update button that will convert old metarigs to the new naming convention. You need to do this only once and your metarigs will work again.
I have also added a converter for old faces to the new system.