Releases: Arcopix/dg-tools
Releases · Arcopix/dg-tools
General improvements
New features:
- Planet statistics now has "Partial Copy" button which only copies the income
- Planet statistics now has "Available reinforcements" which lists any available warships, invasions and soldiers
- Planet statistics now has "Parked transports" which lists any available transport ships
- All friendly (owned by the player) planets are now links to the respective planet page instead of coordinates
- Experimental fleet caching - usage reserved for future versions
- Planet and Fleet listing pages now have built-in filters (also accessible via
/orCtrl+F) - Implemented "Landed ships" inline information for each planet (configurable via Settings)
- Implemented confirmation on invasion (optional, configurable in the settings, disabled by default)
- Added new colorization options for alliances which your are at WAR with (same as NAP/CAP capabilities)
Updates:
- Planet statistics output received an update in order to have better output
- User script for TamperMonkey was renamed to "DarkGalaxy Plus" (same as the Chrome extension)
- Experimental loading of images from the extension pack
- Various adjustments related to rules changes in Andromeda 3 and Andromeda 4
- Implemented capability to hide the "context menu" for "Scan Target" and "Jump To" if the user clicks elsewhere on the interface
- Icons for "Scan Target" and "Jump To" context menus are now available throughout the entire interface and not in Navigation only
- Planet sorting was extended to support "order by population"
- Colorization of NAP/CAP/WAR alliancies is now also applied to planets (wherever it's possible)
- Various optimizations and code clean-ups
Bug Fixes:
- Now workers statistics is now taking into consideration "available living space" on each planet, thus providing accurate information.
- Added checks for some elements in order to deactivate the script/extension if not logged in
- Disabled Alt+Left / Alt+Right or Ctrl+Left / Ctrl+Right shorcuts for switching to previous/next for planets, fleets or navigation
Planet export, resource transfers
New features:
- Capability to export the planet list with various details to a CSV file for download
- Showing speed modifier buildings (ST/HB/JG) in planet list
- During fleet transfers, available resources units and ships are automatically inputed by clicking on the appropriate resource/ship.
Updates:
- Refactored generation of general statistics to be based on the provided JSON data
- Introduced information about population and soldier growth in the general statistics
- Introduced summary information about current construction (buildings, ships and soldiers)
Bug Fixes:
- Fixed issue with the context menu for fleet orders not updating coordinates upon follow-up usage
- Fixed issue with the context menu for scanning not updating coordinates upon follow-up usage
- Fixed issue with planet navigation using arrow keys while inputting information in an input
- Fixed issue with missing coordinates within generated screenshots in some scenarios
Ease of scanning, fleet resources planner
Version 0.4.0005
New features:
- Added confirmation upon leaving the current alliance
- Improved resource transfer on fleet actions
- Shortcut for scanning a target planet from navigation
- Created built-in CHANGELOG
Updates:
- Updated bugfix for missing images (added all buildings)
- Creating a new fleet now adds it to the fleetArray cache without having to visit the
Fleet Listpage
Bug Fixes:
- Fixed colorization in player rankings
Removed:
- Unused input TODO/???? was removed from the configuration
Logistics, Statistics & Fleet queue
New features:
- Move to planet icon was added in Navigation on each planet which provides handy shortcut to queue a fleet to move to that target
- Overall planet statistics (HTML & Markdown formatting)
- Logistic calculator in
Planet Listper planet - DG utilities built in help
Updates:
- Minor code cleanup
- Optimization for
Repeatlabel workaround - Optimization for colorization based on NAP/CAP filters
- Added userscript icon
- Implemented bugfix for missing images for destroying buildings by replacing those with local images (only basic mines are added at the current time)
Bug Fixes:
- Colorization now applies the same effect to the border of the planet
- Fixed initial configuration initialization
Removed:
- Some debug output was removed
v0.4.0003
Version 0.4
Initial release of DG utilities for the new/updated re-release of the game under Muffinman/Ingus in 2023
Bugfixes
Bugfixes
- Fixed issues in /alliances/ when current player is not the leader (no buttons with 'Kick member')
- Fixes in "Coordinates as links" which was mistreating coordinates in radars (messing up the colorization) due to previous fixes in /planet/ (where there is no span for main coords).
- Fixed potential problem if there is no "turns" which could corrupt the script and hide the radar.
- Checks for /alliances/ URL is now done on the exact string instead of "includes"
Optimization
- Removed calculation of
numberWithCommassince it is not really used - Checks for /alliances/ URL is now done on the exact string instead of "includes"
Initial release
Initial release of the toolkit with the following features:
- Colorizes friendly alliances player names and alliance tags
- Player name tags are now having onclick event which will open the /mail/ system with predefined recipient
- Mail system now supports TO variable which if set would set the recipient
- Cancelling the top building/ship/soldier which is being built at the moment now requires confirmation
- Implements planet navigation with ARROW KEYS (left and right) in building overview
- Implements system navigation with ARROW KEYS (left and right) in galaxy and sector navigation
- Implements switching through fleets with ARROW KEYS (left and right)
- Show all population in the planet list and planet details page, not just available population
- Sorts comms in the radar section based on turns