Angel's Infinite Ores
Version: 0.9.9
Date: 26.05.2021
Changes:
- Now shows icons next to the autoplace controls (542)
- Updated the dark-matter-replicators detection script (543)
- Fixed the infinite bob gem mine generation (525)
- Fixed that bobs ore from other ore settings were not removing superfluous ores
Angel's Refining
Version: 0.11.20
Date: 26.05.2021
Changes:
- Tweaked some technology tree prerequisites as cleanup (428)
- Hidden the crystallizers fluid box when no fluid is required (475)
- Sorted bobs fluid tanks into the fluid handling tab (486)
- Locked bobs gem refining behind technology rather than unlocking from the start (455)
- Renamed gode crystallization 2 to geode processing 3
- Make voiding recipes hidden_from_player_crafting instead of plain hidden (492)
- Tweaked the lib to hide all objects (entities, items, fluids, tools etc) when a flag is set
- NOT just the first thing found.
- Also updated the remove flag script to do the same thing
- Tweaked the lib to show icons next to the autoplace controls (542)
- Sorting Facility 4 no longer has an ingredient limit (defaults to 255) (514)
- Added HQ tier numbering icons
- Burner crusher is now not counted as tier 1 (but as tier 0, currently without icon) (513)
- Hides the unused settings now properly for consistency (538)
- Allowed the hydro-plant to be unlocked slightly earlier (550)
- Changed and expanded locale strings and text descriptions (489)
- Altered the auto-barreling setting to contain options to set the recipe hidden_from_player_crafting (566)
- having them hidden can reduce the size of the scroll bar on the crafting menu (in particular, with petrochem)
- Added distinction between crafting machine tiers for ore sorting (115)
- Ceramic filter recipes can only be crafted in filtration unit 2 (115)
Bugfixes:
- Fixed geode crystalisation 1 did exist without any unlocks
- Fixed incorrect localisation on hidding voiding recipes
- Removed obsolete inventory slots in the clarifier
- Fixed that recipes were not being hidden correctly and showing in lookup mods (491)
- Improved the limited flow capacity in the Thermal bore/extractor (509)
- Fixed an issue with Yuoki's icons not being updated (with the old ones already removed)
- Fixed that the method for removing autoplace controls was not universally used (373)
- Fixed deadlock for bobclasses "fighter" and component mode (394, 559)
- Fixed in some old saves washing tech was still disabled (for real this time) (368)
- Fixed the lib recipe builder fallback to use aluminium, titanium and tungsten plates more frequently
Angel's Petro Chemical Processing
Version: 0.9.18
Date: 26.05.2021
Changes:
- Tweaked some technology tree prerequisites as cleanup (428)
- Disabled bobs valve as angels valves have an identical purpose with more features
- Added fuel values for vanilla fuels (for compatibility) (494)
- Removed obsolete inventory slots in the flare stack and converter valve
- Added fuel value containing fluids to the flamethrower turret accepted fluids
- Damage multiplier is a function of fuel value ratio with methane for "new" fuels
- Changed and expanded locale strings and text descriptions (489)
Bugfixes:
- Fixed that the converter valve could not be disabled (507)
- Fixed a crash in a very old migration script (535)
Angel's Smelting
Version: 0.6.15
Date: 26.05.2021
Changes:
- Split smelting technologies in two parts: (498)
- Smelting to ingots, faster tech progress to allow additional mid-tier improvements
- Casting to usable products (plates, wires, rods), similar tech progress as before
- Added new graphics to
- technology,
- processed metals, pellets, powder,
- ingots, molted metals,
- metal rolls and metal wire coils.
- Tweaked some technology tree prerequisites as cleanup (428)
- Disabled some ore to plate smelting recipes to enforce angels metallurgy smelting (456, 329)
- Updated electronics to not rely on steel processing if bobs is installed (550, 583)
- Changed and expanded locale strings and text descriptions (489)
- Removed angels iron rod (in favour of the vanilla iron stick) (484,485)
- Moved Bobs advanced alloys into angels smelting buildings and removed bobs chemical furnaces (328)(334)
- Red/green wires now use Tin wire instead of Copper wire when possible (115)
- Circuits now require silver/gold when applicable (115)
Bugfixes:
- Fixed rod stack converting recipes could not use productivity modules
- Fixed bronze and brass smelting missed some prerequisites (551)
- Fixed stack size of iron, copper and steel plates
Angel's Bio Processing
Version: 0.7.18
Date: 26.05.2021
Changes:
- Tweaked some technology tree prerequisites as cleanup (428)
- Added agricultural module support with bobs modules
- Allow agricultural modules on advanced garden cultivation recipes
- Allow agricultural modules on advanced tree cultivation recipes
- Allow agricultural modules on all regular tree growing recipes
- Regular tree growing increases yield of trees
- Biome specific tree recipes increase bio yield (resin, rubber, plastic), but not trees!
- Advanced garden cultivation recipes can now only be made in biome specific gardens
- Moved mineralised water unlock from brown to green algae technology (496)
- Moved algae farms 2 and 3 deeper into the tech tree (503)
- In component mode, decreased the cost of algae farm 2 from tier 3 to tier 2 blocks (503)
- Split plant and fish pressing in two techs to account for the ceramic filter (428)
- Hide unused items (plant milk and bio wooden board) (523)
- Changed and expanded locale strings and text descriptions (489)
Bugfixes:
- Fixed bob modules category icon did not fit the category box size (483)
- Fixed bob modules tech icons did not fit the tech box (483)
- Fixed that agrecultural modules could be inserted in labs and mining drills (479)
- Fixed agricultural modules would not upgrade correctly
- Fixed agricultural modules all used the same tech icon (493)
- Fixed angels fishes were not set as consumable items (490)
- Fixed with bobs modules that the module 2 and 3 technologies would have wrong icon_size (508)
- Added bio-tile to this mod from industries
- Still needs recipe and tech-unlock
Angel's Industries
Version: 0.4.12
Date: 26.05.2021
Changes:
- Regular mode:
- Ordered vehicle belt immunity equipment (477)
- Integrated bobs plutonium nucleosynthesis (486)
- Unlock red and green wires with the (previously empty) electronics technology
- Moved Bio-tile data to angelsbioprocessing
- Changed and expanded locale strings and text descriptions (489)
- Component mode:
- Partially integrated bobs locomotives, cargo and fluid wagons (not artillery) a bit (478)
- Added custom recipes for solar panel and accumulator recipes (base game and bobs mods)
- Added custom recipes for assemblers (base game and bobs mods, incl. electronic assemblers)
- Science mode:
- Moved solar panels from orange to green science tier
Bugfixes:
- Regular mode:
- Fixed the ordering of bobs vehicle roboport antenna (480)
- Fixed the vehicle repair roboport would unlock after the vehicle construction port (500)
- Component mode:
- Fixed that some science technologies would unlock block components
- Fixed boblogistics (inserter overhaul off) recipes to use angels components, not bobs (526)
- Fixed boblogistics (w/out bobplates) calling the wrong tin plate (453)
- Thanks to @lavafl0w on git for the partial fix which i built off
- Fixed battery 6 use and tech when not active under some conditions (453)
- Fixed lab not being craftable without science mode.
- Fixed that boblogistics' tier 1 robots did not use their appropriate intermediates (532)
- Fixed that not all bob train recipes did not require their previous tier s ingredient (537)
- Science mode:
- Fixed the technologies from the storage addon had the wrong data core
- Fixed the base game lab was visible in the bonus UI (505)
- Fixed science tiers on steam engines and boilers of bobs power (519)
- Fixed science tiers on heat pipes and heat sources of bobs power (519)
- Fixed science tiers on fluid burning generators of bobs power (502)
- Fixed science tiers on bobs solar panel and accumulator researches
- Fixed science tiers on power pole and substation researches
- Fixed the selection and collision box of the main lab did not align (539)
- Fixed that speed, productivity, effectivity, and agriculture module 3 couldnt be researched due
to no lab taking all required science packs. removed Yellow science analyzer from required packs.
- Fixed locale on the space science research
Angel's Exploration
Version: 0.3.10
Date: 26.05.2021
Bugfixes:
- Fixed collision box and drawing box of the mammoth heavy tank (476)
- Fixed that turret technology did not depend on military (549)
Angel's Addons - C.A.B.
Version: 0.2.7
Date: 26.05.2021
Changes:
- Changed and expanded locale strings and text descriptions (489)
Angel's Addons - Mass Transit
Version: 0.0.7
Date: 26.05.2021
Changes:
- Added HQ tier numbering icons
- Changed and expanded locale strings and text descriptions (489)
- Added a max speed tooltip to non-locomotive class train parts (589)
- Reduced the braking force to half across the board (off by 1 error) (589)
Angel's Addons - Storage Options
Version: 0.0.5
Date: 26.05.2021
Changes:
- Added setting to disable logitics silos and ore silos independently (499)
- Warehouses now prerequisite on ore silos if both are enabled (428)
- Pressure tank now always prerequisite on fluid handling
- Changed recipes of ore silos when playing with angels refining (340)
- Changed some recipes of logistics silos when playing with angels industries (340)
- Changed some recipes of logistics warehouses when playing with angels industries (340)
- Changed slot count for active providers to match the storage variant
- Changed ore silo pick-up result to be just the regular silo (541)
- Changed and expanded locale strings and text descriptions (489)
Angel's Addons - Decorations ShredNation
Version: 0.2.8
Date: 26.05.2021
Changes:
- Walk of Shred is no longer created by default (576)