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@LovelySanta LovelySanta released this 26 May 17:18
· 555 commits to master since this release
4dd2072

Angel's Infinite Ores

Version: 0.9.9
Date: 26.05.2021
  Changes:
    - Now shows icons next to the autoplace controls (542)
    - Updated the dark-matter-replicators detection script (543)
    - Fixed the infinite bob gem mine generation (525)
    - Fixed that bobs ore from other ore settings were not removing superfluous ores

Angel's Refining

Version: 0.11.20
Date: 26.05.2021
  Changes:
    - Tweaked some technology tree prerequisites as cleanup (428)
    - Hidden the crystallizers fluid box when no fluid is required (475)
    - Sorted bobs fluid tanks into the fluid handling tab (486)
    - Locked bobs gem refining behind technology rather than unlocking from the start (455)
    - Renamed gode crystallization 2 to geode processing 3
    - Make voiding recipes hidden_from_player_crafting instead of plain hidden (492)
    - Tweaked the lib to hide all objects (entities, items, fluids, tools etc) when a flag is set
      - NOT just the first thing found.
      - Also updated the remove flag script to do the same thing
    - Tweaked the lib to show icons next to the autoplace controls (542)
    - Sorting Facility 4 no longer has an ingredient limit (defaults to 255) (514)
    - Added HQ tier numbering icons
    - Burner crusher is now not counted as tier 1 (but as tier 0, currently without icon) (513)
    - Hides the unused settings now properly for consistency (538)
    - Allowed the hydro-plant to be unlocked slightly earlier (550)
    - Changed and expanded locale strings and text descriptions (489)
    - Altered the auto-barreling setting to contain options to set the recipe hidden_from_player_crafting (566)
       - having them hidden can reduce the size of the scroll bar on the crafting menu (in particular, with petrochem)
    - Added distinction between crafting machine tiers for ore sorting (115)
    - Ceramic filter recipes can only be crafted in filtration unit 2 (115)
  Bugfixes:
    - Fixed geode crystalisation 1 did exist without any unlocks
    - Fixed incorrect localisation on hidding voiding recipes
    - Removed obsolete inventory slots in the clarifier
    - Fixed that recipes were not being hidden correctly and showing in lookup mods (491)
    - Improved the limited flow capacity in the Thermal bore/extractor (509)
    - Fixed an issue with Yuoki's icons not being updated (with the old ones already removed)
    - Fixed that the method for removing autoplace controls was not universally used (373)
    - Fixed deadlock for bobclasses "fighter" and component mode (394, 559)
    - Fixed in some old saves washing tech was still disabled (for real this time) (368)
    - Fixed the lib recipe builder fallback to use aluminium, titanium and tungsten plates more frequently

Angel's Petro Chemical Processing

Version: 0.9.18
Date: 26.05.2021
  Changes:
    - Tweaked some technology tree prerequisites as cleanup (428)
    - Disabled bobs valve as angels valves have an identical purpose with more features
    - Added fuel values for vanilla fuels (for compatibility) (494)
    - Removed obsolete inventory slots in the flare stack and converter valve
    - Added fuel value containing fluids to the flamethrower turret accepted fluids
      - Damage multiplier is a function of fuel value ratio with methane for "new" fuels
    - Changed and expanded locale strings and text descriptions (489)
  Bugfixes:
    - Fixed that the converter valve could not be disabled (507)
    - Fixed a crash in a very old migration script (535)

Angel's Smelting

Version: 0.6.15
Date: 26.05.2021
  Changes:
    - Split smelting technologies in two parts: (498)
      - Smelting to ingots, faster tech progress to allow additional mid-tier improvements
      - Casting to usable products (plates, wires, rods), similar tech progress as before
    - Added new graphics to
      - technology,
      - processed metals, pellets, powder,
      - ingots, molted metals,
      - metal rolls and metal wire coils.
    - Tweaked some technology tree prerequisites as cleanup (428)
    - Disabled some ore to plate smelting recipes to enforce angels metallurgy smelting (456, 329)
    - Updated electronics to not rely on steel processing if bobs is installed (550, 583)
    - Changed and expanded locale strings and text descriptions (489)
    - Removed angels iron rod (in favour of the vanilla iron stick) (484,485)
    - Moved Bobs advanced alloys into angels smelting buildings and removed bobs chemical furnaces (328)(334)
    - Red/green wires now use Tin wire instead of Copper wire when possible (115)
    - Circuits now require silver/gold when applicable (115)
  Bugfixes:
    - Fixed rod stack converting recipes could not use productivity modules
    - Fixed bronze and brass smelting missed some prerequisites (551)
    - Fixed stack size of iron, copper and steel plates

Angel's Bio Processing

Version: 0.7.18
Date: 26.05.2021
  Changes:
    - Tweaked some technology tree prerequisites as cleanup (428)
    - Added agricultural module support with bobs modules
    - Allow agricultural modules on advanced garden cultivation recipes
    - Allow agricultural modules on advanced tree cultivation recipes
    - Allow agricultural modules on all regular tree growing recipes
      - Regular tree growing increases yield of trees
      - Biome specific tree recipes increase bio yield (resin, rubber, plastic), but not trees!
    - Advanced garden cultivation recipes can now only be made in biome specific gardens
    - Moved mineralised water unlock from brown to green algae technology (496)
    - Moved algae farms 2 and 3 deeper into the tech tree (503)
    - In component mode, decreased the cost of algae farm 2 from tier 3 to tier 2 blocks (503)
    - Split plant and fish pressing in two techs to account for the ceramic filter (428)
    - Hide unused items (plant milk and bio wooden board) (523)
    - Changed and expanded locale strings and text descriptions (489)
  Bugfixes:
    - Fixed bob modules category icon did not fit the category box size (483)
    - Fixed bob modules tech icons did not fit the tech box (483)
    - Fixed that agrecultural modules could be inserted in labs and mining drills (479)
    - Fixed agricultural modules would not upgrade correctly
    - Fixed agricultural modules all used the same tech icon (493)
    - Fixed angels fishes were not set as consumable items (490)
    - Fixed with bobs modules that the module 2 and 3 technologies would have wrong icon_size (508)
    - Added bio-tile to this mod from industries
      - Still needs recipe and tech-unlock

Angel's Industries

Version: 0.4.12
Date: 26.05.2021
  Changes:
    - Regular mode:
      - Ordered vehicle belt immunity equipment (477)
      - Integrated bobs plutonium nucleosynthesis (486)
      - Unlock red and green wires with the (previously empty) electronics technology
      - Moved Bio-tile data to angelsbioprocessing
      - Changed and expanded locale strings and text descriptions (489)
    - Component mode:
      - Partially integrated bobs locomotives, cargo and fluid wagons (not artillery) a bit (478)
      - Added custom recipes for solar panel and accumulator recipes (base game and bobs mods)
      - Added custom recipes for assemblers (base game and bobs mods, incl. electronic assemblers)
    - Science mode:
      - Moved solar panels from orange to green science tier
  Bugfixes:
    - Regular mode:
      - Fixed the ordering of bobs vehicle roboport antenna (480)
      - Fixed the vehicle repair roboport would unlock after the vehicle construction port (500)
    - Component mode:
      - Fixed that some science technologies would unlock block components
      - Fixed boblogistics (inserter overhaul off) recipes to use angels components, not bobs (526)
      - Fixed boblogistics (w/out bobplates) calling the wrong tin plate (453)
        - Thanks to @lavafl0w on git for the partial fix which i built off
      - Fixed battery 6 use and tech when not active under some conditions (453)
      - Fixed lab not being craftable without science mode.
      - Fixed that boblogistics' tier 1 robots did not use their appropriate intermediates (532)
      - Fixed that not all bob train recipes did not require their previous tier s ingredient (537)
    - Science mode:
      - Fixed the technologies from the storage addon had the wrong data core
      - Fixed the base game lab was visible in the bonus UI (505)
      - Fixed science tiers on steam engines and boilers of bobs power (519)
      - Fixed science tiers on heat pipes and heat sources of bobs power (519)
      - Fixed science tiers on fluid burning generators of bobs power (502)
      - Fixed science tiers on bobs solar panel and accumulator researches
      - Fixed science tiers on power pole and substation researches
      - Fixed the selection and collision box of the main lab did not align (539)
      - Fixed that speed, productivity, effectivity, and agriculture module 3 couldnt be researched due
        to no lab taking all required science packs. removed Yellow science analyzer from required packs.
      - Fixed locale on the space science research

Angel's Exploration

Version: 0.3.10
Date: 26.05.2021
  Bugfixes:
    - Fixed collision box and drawing box of the mammoth heavy tank (476)
    - Fixed that turret technology did not depend on military (549)

Angel's Addons - C.A.B.

Version: 0.2.7
Date: 26.05.2021
  Changes:
    - Changed and expanded locale strings and text descriptions (489)

Angel's Addons - Mass Transit

Version: 0.0.7
Date: 26.05.2021
  Changes:
    - Added HQ tier numbering icons
    - Changed and expanded locale strings and text descriptions (489)
    - Added a max speed tooltip to non-locomotive class train parts (589)
    - Reduced the braking force to half across the board (off by 1 error) (589)

Angel's Addons - Storage Options

Version: 0.0.5
Date: 26.05.2021
  Changes:
    - Added setting to disable logitics silos and ore silos independently (499)
    - Warehouses now prerequisite on ore silos if both are enabled (428)
    - Pressure tank now always prerequisite on fluid handling
    - Changed recipes of ore silos when playing with angels refining (340)
    - Changed some recipes of logistics silos when playing with angels industries (340)
    - Changed some recipes of logistics warehouses when playing with angels industries (340)
    - Changed slot count for active providers to match the storage variant
    - Changed ore silo pick-up result to be just the regular silo (541)
    - Changed and expanded locale strings and text descriptions (489)

Angel's Addons - Decorations ShredNation

Version: 0.2.8
Date: 26.05.2021
  Changes:
    - Walk of Shred is no longer created by default (576)