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Erekir vanquish rework + misc rebalance #11216
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…Egg/Mindustry into erekir-anthicus-+rebalance
…Egg/Mindustry into erekir-anthicus-+rebalance
…Egg/Mindustry into erekir-anthicus-+rebalance
…Egg/Mindustry into erekir-anthicus-+rebalance
…kir-anthicus-+rebalance
… into erekir-anthicus-+rebalance
…o-s-railsquish
issue
while locus is a soft counter at most, anthicus stays relevant throughout a noticeable part of a playthrough issue reason reason 2: electric boogaloo conclusion |
the new stat changes look really nice imo, lets see if people eventually agree on said changes, mobility buff being implemented in such way is nice |
(entry.dragMultiplier != 1f ? (1 << 5) : 0) | | ||
(entry.armorOverride >= 0f ? (1 << 6) : 0) | ||
//write a short with bits set based on which field is actually used | ||
write.s( |
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Do not change the data types written for status effects! This breaks saves!
Changes
Vanquish rework: Old vanq is bad, but not terrible, too simple and with it s only real gimmick (crush damage) being useless against units and near unusable agaisnt fortifications, and not only this; but its frags dont actually work properly: the main gun's bullet has pierce, and at the end of the lifetime, it will summon its frags however, if the bullet pierces 2 targets, the bullet will NOT spawn its frags, leading to minimal damage.
These changes have been heavely tested and discussed in #erekir-balancing and other servers (such as evict), fitting most requirements from different communities and players and specially from those who disagreed in the poll
Thanks to lixie for railvanq and Leno for railsquish
Scathe: Phase ammo is quite useful, but not for its tanking and support capabilities, but rather it s guaranteed damage and large aoe
Anthicus: Duct armor no longer exists for missile units, but this can lead to anthicus being extremely difficult or outright impossible to deal against. Multiple proposals revolve into decreasing its suvivability which is less armor and less health and another idea was to decrease the missile's speed so it has less chances to hit
Quell: Tecta s size increase in v8 made it no longer able to be picked up by quell (3.75, used to be 2.87), quell s payload is already a rarely used mechanic, removing the few synergies it had isnt good
Vanquish
Before
2025-06-05_19-17-22.mp4
2025-06-05_19-22-35.mp4
After
2025-09-21.14-52-25.mp4
ezgif-5f1cb8975e4185.mp4
2025-09-2101-06-23-ezgif.com-gif-maker.mp4
2025-09-2101-21-51-ezgif.com-gif-maker.mp4
Against 20 armor:

Scathe
Before

After

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