Centralized Repository for all my personal Unreal Engine Plugins
Since my plugins aren't Marketplace plugins, adding them needs to be done manually.
To do so follow the next steps:
- Choose which Plugin you want to use from the
PluginsPackaged
folder, and extract the plugin from its ZIP format. - Copy the plugin folder inside (e.g. if you unpacked
AVCharacterFallV1.0
, inside it is theAVCharacterFall
folder) - Paste it in your projects Plugins folder (e.g. if you have a project
CursedLands
go toCursedLands/Plugins
) - Right-click on your project's
uproject
file and chooseGenerate Visual Studio Project Files
- In your project's build C# file (e.g.
CursedLands.Build.cs
) add the plugin as a Public/Private dependency - [OPTIONAL] If for any reason the plugin isn't visible, in the Unreal Editor go to
Edit -> Plugins
and make sure the plugin is checked
This is a plugin that adds the Character Fall System with the CFC (Character Fall Component) that can be attached to Actors.
This Component provides two main functionalities:
- Executing certain tasks when entering/exiting certain fall height thresholds.
- Executing certain tasks upon landing with from a certain fall height.
Current Version: 1.1
Change log
- 1.1: Updated Fall Height evaluation logic to start evaluating only when falling and descending
- 1.0: Added the Character Fall Component and its relevant supporting classes
This is a plugin containing assets used for Level Prototyping that I use across all my personal projects.
Current Version: 0.4
Change log
- 0.4: Added 2 Sample Maps
- 0.3: Update to Unreal Engine 5.6
- 0.2: Improved the Teleporter Actor (taking GASP as an example)
- 0.1: Initial Release:
- Multiple Grid Materials to be used for level blockouts
- A Level Block actor for level blockouts
- A Teleporter actor for teleporting a character from one point to another
This is a plugin of a module that contains all my shared code that will be used across all my personal projects.
Current Version: 0.3
Change log
- 0.3: Updated class prefixes
- 0.2: Update to Unreal Engine 5.6
- 0.1: Initial Release:
- Collision Profile Statics containing all profile names for collisions
- Draw Debug Statics containing a function to draw a named directional arrow