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UEPlugins

Centralized Repository for all my personal Unreal Engine Plugins

Installation Guide

Since my plugins aren't Marketplace plugins, adding them needs to be done manually.

To do so follow the next steps:

  1. Choose which Plugin you want to use from the PluginsPackaged folder, and extract the plugin from its ZIP format.
  2. Copy the plugin folder inside (e.g. if you unpacked AVCharacterFallV1.0, inside it is the AVCharacterFall folder)
  3. Paste it in your projects Plugins folder (e.g. if you have a project CursedLands go to CursedLands/Plugins)
  4. Right-click on your project's uproject file and choose Generate Visual Studio Project Files
  5. In your project's build C# file (e.g. CursedLands.Build.cs) add the plugin as a Public/Private dependency
  6. [OPTIONAL] If for any reason the plugin isn't visible, in the Unreal Editor go to Edit -> Plugins and make sure the plugin is checked

Current Plugins

AV Character Fall (AVCharacterFall)

This is a plugin that adds the Character Fall System with the CFC (Character Fall Component) that can be attached to Actors.

This Component provides two main functionalities:

  1. Executing certain tasks when entering/exiting certain fall height thresholds.
  2. Executing certain tasks upon landing with from a certain fall height.

Current Version: 1.1

Change log
  • 1.1: Updated Fall Height evaluation logic to start evaluating only when falling and descending
  • 1.0: Added the Character Fall Component and its relevant supporting classes

AV Level Prototyping (AVLevelPrototyping)

This is a plugin containing assets used for Level Prototyping that I use across all my personal projects.

Current Version: 0.4

Change log
  • 0.4: Added 2 Sample Maps
  • 0.3: Update to Unreal Engine 5.6
  • 0.2: Improved the Teleporter Actor (taking GASP as an example)
  • 0.1: Initial Release:
    • Multiple Grid Materials to be used for level blockouts
    • A Level Block actor for level blockouts
    • A Teleporter actor for teleporting a character from one point to another

AV Utilities Library (AVUtilities)

This is a plugin of a module that contains all my shared code that will be used across all my personal projects.

Current Version: 0.3

Change log
  • 0.3: Updated class prefixes
  • 0.2: Update to Unreal Engine 5.6
  • 0.1: Initial Release:
    • Collision Profile Statics containing all profile names for collisions
    • Draw Debug Statics containing a function to draw a named directional arrow

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Centralized Repository for all my personal Unreal Engine Plugins

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