Addon for Godot 3.5, graph for creating a dialog system from nodes
⚠ The addon is in a beta version at the development stage, it can be used, but without guarantees of reliability (there are enough bugs)
⚠ Work on the addon has stopped, but will be continued in the distant future (I will continue?). I plan to write a big addon for data, it will be similar to structures and tables in ue4/ue5, maybe this addon will become part of a future addon


Node | Description |
---|---|
TimelineHeadNode | The main node from which any story begins, you can create any number of such nodes |
DialogueNode | Speaker - the name of the character who says what the text of the next (below) field. You can add an option to branch the plot. (the Speaker field can be empty) |
CommentNode | You can take notes in this node, it does not affect the plot |
SetNode | Used in visual programming,, a large list of operations is supported: =, +=, -=, *=, /=, %=, abs, inverting(for bool) |
IfNode | Used in visual programming, you can compare a variable from the list of variables or a variant with a random one, as well as compare with a constant |
MatchNode | Used in visual programming, works like if, but you can create many cases (works like in gdscript) |
SignalNode | Emit 1 signal in DialogueManager, the argument passes signal name and signal data. signal name is a variable from the list, you can create it |
SignalNodePreviewTexture | This is a SignalNode, but with a preview to fill in signal data |
SignalNodePreviewSound | This is a SignalNode, but with a preview to fill in signal data |
⚠ If Node has operations by type =Variable and so on, they are there, but they are not done, they are just added to the list, this is a plan for the future, then they should work
Variable | Description |
---|---|
int | GDScript int, SpinBox in increments of 1, changing the value when scrolling the mouse wheel |
float | GDScript float, SpinBox in increments of 0.01, changing the value when scrolling the mouse wheel |
string | GDScript string, LineEdit |
bool | GDScript bool, CheckBox |
signal | GDScript string, LineEdit. This variable is used for SignalNode, it is passed as the SignalName argument |
- For visual novels, you can write a simple novel with ramifications or a more complex one with health and randomness (IfNode and random)

- Dialogues in games like undertail, skyrim and many others


- In theory, you can use this addon for tutorials, because tutorials display text in a dialog box, with this addon you can easily make forward and backward buttons, as well as the ability to close the window and everything else
You can create a custom dialog box, put this scene in your scene and provide links.
You can also write your own implementation (for example, if you need more than 4 buttons), to do this, process signals from the DialogueManager
**Initially only 4 button links, because before the dialog node supported only 4 buttons, now there can be as many as you like
Thanks to this approach, you can make the UI whatever you want and quickly add an addon where you already have a UI, but you would just like to add a dialog editor
My telegram @Alexey_Pe
I do not know English, this was translated by a translator, if you have any recommendations - write to me