This is a simple implementation of the classic card game Blackjack written in C++. The program simulates a game where a player competes against a dealer, following standard Blackjack rules.
- Representation of a full deck of 52 playing cards using
struct
andenum
. - Shuffling and dealing of cards.
- Implementation of player and dealer moves.
- Determination of the game outcome (win, loss, or draw).
- Console-based interaction for user input.
- The player and dealer are each dealt cards.
- The player can choose to Hit (take another card) or Stand (keep the current hand).
- If the player exceeds a total of 21, they lose automatically (Bust).
- The dealer will draw cards until their total is 17 or higher.
- The winner is determined based on who has the closest score to 21 without exceeding it.
- If both have the same score, the game is a draw.
- Compile the program using a C++ compiler:
g++ -o blackjack.cpp
- Run the executable:
./blackjack
enum CardSuit
- Defines the suits of a deck (Clubs, Diamonds, Hearts, Spades).enum CardRank
- Defines the ranks of cards (2 to Ace).struct Card
- Represents a card with a rank and suit.void printCard(const Card &card)
- Prints the value and suit of a card.void shuffleDeck(std::array<Card, 52> &deck)
- Shuffles the deck randomly.int getCardValue(const Card &card)
- Returns the value of a card for Blackjack rules.BlackjackResult playBlackjack(const std::array<Card, 52> &deck)
- Implements the game logic.int main()
- The entry point where the deck is initialized, shuffled, and the game is started.
- Add support for betting and multiple rounds.
- Implement AI for a smarter dealer.
- Add multiplayer functionality.
This project is open-source and can be used freely.
Author: Oleksandr Onupko