1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19, 1.20, 1.20.6, 1.21
Note
By using this plugin you agree to the Terms of Service.
This document contains the configuration details for AAS.
The main.yml
file is the plugin's main configuration file:
# Main configuration
config-version: <1.0.0> # <========== Config version (don't touch)
debug: false # <========== Enable & Disable debug
shift-right-click-to-add: true # <========== Enable & Disable shift-right-click to add ArmorStand
auto-load-armor-stands: false # <========== Automatically reload armor stands on server restart
default: # <====== Name of the type
Arms: true # <====== Has arms?
Gravity: false # <====== Has gravity?
BasePlate: false # <====== Does it have a baseplate?
CustomName: '&cMade with aas' # <====== Custom name for the entity
isCustomNameVisible: false # <====== Should the custom name be visible?
itemInHandMaterial: WOOD_SWORD # <====== Item held in the hand
HeadPos: {} # <====== Head position (empty by default)
rightArmPose: # <====== Right arm pose
x: -45
y: 0
z: 0
leftArmPose: # <====== Left arm pose
x: 45
y: 0
z: 0
rightLegPose: # <====== Right leg pose
x: 45
y: 0
z: 0
leftLegPose: # <====== Left leg pose
x: -45
y: 0
z: 0
Important
Modify itemInHandMaterial
to any valid Minecraft material.
Note
Players can create as many types as they want (e.g., up to 80 types), but they must change the names and
each type can be used in the game using the create
command
animations:
wave: # <====== Animation name or type
interval: 10 # <====== Interval between each animation frame (in ticks)
loop: true # <====== Should the animation loop? (true or false)
steps: # <====== List of animation steps
- head: # <====== Head pose for this step
x: 0 # <====== Head X rotation
y: 0 # <====== Head Y rotation
z: 0 # <====== Head Z rotation
left_arm: # <====== Left arm pose for this step
x: -30 # <====== Left arm X rotation
y: 0 # <====== Left arm Y rotation
z: -10 # <====== Left arm Z rotation
right_arm: # <====== Right arm pose for this step
x: -30 # <====== Right arm X rotation
y: 0 # <====== Right arm Y rotation
z: 10 # <====== Right arm Z rotation
left_leg: # <====== Left leg pose for this step
x: 10 # <====== Left leg X rotation
y: 0 # <====== Left leg Y rotation
z: 0 # <====== Left leg Z rotation
right_leg: # <====== Right leg pose for this step
x: -10 # <====== Right leg X rotation
y: 0 # <====== Right leg Y rotation
z: 0 # <====== Right leg Z rotation
- head:
x: 0 # <====== Head X rotation
y: 0 # <====== Head Y rotation
z: 0 # <====== Head Z rotation
left_arm:
x: -10 # <====== Left arm X rotation
y: 0 # <====== Left arm Y rotation
z: 30 # <====== Left arm Z rotation
right_arm:
x: -10 # <====== Right arm X rotation
y: 0 # <====== Right arm Y rotation
z: -30 # <====== Right arm Z rotation
left_leg:
x: -10 # <====== Left leg X rotation
y: 0 # <====== Left leg Y rotation
z: 0 # <====== Left leg Z rotation
right_leg:
x: 10 # <====== Right leg X rotation
y: 0 # <====== Right leg Y rotation
z: 0 # <====== Right leg Z rotation
Tip
Or you can use the in-game animation creator or the online editor
armorstand:
SavedStand101: # <====== Name of the armor stand
say-its-working: # <====== Command name (use '-' instead of spaces)
type: player # <====== Command executor ('player' or 'server')
trigger: all # <====== Interaction that triggers the action
Tip
Use the Armor Stand menu to create or delete actions easily.
Caution
Don't touch cache yaml files.
For more details, refer to the official documentation or community guides.