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Advanced Armor Stands

1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19, 1.20, 1.20.6, 1.21

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Table of Content

Note

By using this plugin you agree to the Terms of Service.

Configs

This document contains the configuration details for AAS.

Main Configuration

The main.yml file is the plugin's main configuration file:

# Main configuration

config-version: <1.0.0> # <========== Config version (don't touch)

debug: false # <========== Enable & Disable debug

shift-right-click-to-add: true # <========== Enable & Disable shift-right-click to add ArmorStand

auto-load-armor-stands: false # <========== Automatically reload armor stands on server restart

Types Configuration

The types.yml file is the configuration for types:

default: # <====== Name of the type
  Arms: true # <====== Has arms?
  Gravity: false # <====== Has gravity?
  BasePlate: false # <====== Does it have a baseplate?
  CustomName: '&cMade with aas' # <====== Custom name for the entity
  isCustomNameVisible: false # <====== Should the custom name be visible?
  itemInHandMaterial: WOOD_SWORD # <====== Item held in the hand
  HeadPos: {} # <====== Head position (empty by default)
  rightArmPose: # <====== Right arm pose
    x: -45
    y: 0
    z: 0
  leftArmPose: # <====== Left arm pose
    x: 45
    y: 0
    z: 0
  rightLegPose: # <====== Right leg pose
    x: 45
    y: 0
    z: 0
  leftLegPose: # <====== Left leg pose
    x: -45
    y: 0
    z: 0

Important

Modify itemInHandMaterial to any valid Minecraft material.

Note

Players can create as many types as they want (e.g., up to 80 types), but they must change the names and
each type can be used in the game using the create command

Animations Configuration

The animations.yml file is the configuration for animations:

animations:
  wave: # <====== Animation name or type
    interval: 10 # <====== Interval between each animation frame (in ticks)
    loop: true # <====== Should the animation loop? (true or false)
    steps: # <====== List of animation steps
      - head: # <====== Head pose for this step
          x: 0   # <====== Head X rotation
          y: 0   # <====== Head Y rotation
          z: 0   # <====== Head Z rotation
        left_arm: # <====== Left arm pose for this step
          x: -30 # <====== Left arm X rotation
          y: 0   # <====== Left arm Y rotation
          z: -10 # <====== Left arm Z rotation
        right_arm: # <====== Right arm pose for this step
          x: -30 # <====== Right arm X rotation
          y: 0   # <====== Right arm Y rotation
          z: 10  # <====== Right arm Z rotation
        left_leg: # <====== Left leg pose for this step
          x: 10  # <====== Left leg X rotation
          y: 0   # <====== Left leg Y rotation
          z: 0   # <====== Left leg Z rotation
        right_leg: # <====== Right leg pose for this step
          x: -10 # <====== Right leg X rotation
          y: 0   # <====== Right leg Y rotation
          z: 0   # <====== Right leg Z rotation
      - head:
          x: 0   # <====== Head X rotation
          y: 0   # <====== Head Y rotation
          z: 0   # <====== Head Z rotation
        left_arm:
          x: -10 # <====== Left arm X rotation
          y: 0   # <====== Left arm Y rotation
          z: 30  # <====== Left arm Z rotation
        right_arm:
          x: -10 # <====== Right arm X rotation
          y: 0   # <====== Right arm Y rotation
          z: -30 # <====== Right arm Z rotation
        left_leg:
          x: -10 # <====== Left leg X rotation
          y: 0   # <====== Left leg Y rotation
          z: 0   # <====== Left leg Z rotation
        right_leg:
          x: 10  # <====== Right leg X rotation
          y: 0   # <====== Right leg Y rotation
          z: 0   # <====== Right leg Z rotation

Tip

Or you can use the in-game animation creator or the online editor

Actions Configuration

The actions.yml file is the configuration for actions:

armorstand:
  SavedStand101: # <====== Name of the armor stand
    say-its-working: # <====== Command name (use '-' instead of spaces)
      type: player # <====== Command executor ('player' or 'server')
      trigger: all # <====== Interaction that triggers the action

Tip

Use the Armor Stand menu to create or delete actions easily.

Caution

Don't touch cache yaml files.

For more details, refer to the official documentation or community guides.

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