v2025.03.02
- Add macOS-arm64 support
- Document refinement. See Document, Reference and Blueprint API
- New Unreal spline output support specify spline class (s@unreal_output_spline_class, can be "WaterBodyLake", "/Game/Blueprints/BP_Spline", "CineSplineComponent", etc. and tangents (v@unreal_spline_point_arrive_tangent, v@unreal_spline_point_leave_tangent) See he_example_spline_output.hda with "Water" plugin enabled)
- Support Delete landscape EditLayer (i@unreal_landscape_editlayer_clear = 2) and Delete weight layer (i@unreal_landscape_layer_clear = 2)
- New example for landscape output and stamp: he_example_terrain_stamp.hda
- New HoudiniMeshComponent::SaveToStaticMesh blueprint function.
- Fix the issue that sometimes the upstream houdini node cannot trigger downstream node to cook, thanks to VFX-沐月 @ bilibili.com.
- Fix the issue that sometimes mesh source model(mesh desc) input cannot import uv and color properly.
- Fix the issue that DynamicMesh output cannot retrieve normal properly.
- Fix the issue that Mask Inputs referenced to the same landscape cannot send mask data to houdini properly.
- Fix the issue that "clean up cook folder" cannot find unreferenced assets properly
- ...... Tons of other bug fixes ......
N.B. Don't forget "Config/BaseHoudiniEngine.ini" file!!! for compatibility!
Compatible with all builds of Houdini 20.5.
Steam Houdini indie user please specify your houdini location in plugin settings manually.
Apprentice Houdini user please activate free "HoudiniEngine" license from sideFX webside.
Debug Info (.pdb) files download