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ActivePeter/README.md

Yichen Zhong (hanbaoaaa | pa)

About Me

I like coding.

Care about: [Efficiency Improvement、Automation、Standardization、Performance Testing、Performance Optimization、System Building、Storage Caching、AI Infrastructure、Cluster、Cloud Native]

  • Work with the infrastructure team at TeleAI (data storage/cache, devops)
  • Master's student at Donghua University (DHU), specializing in the optimization of serverless systems.

WakaTime ReportWakaTime Coding Activity

Blogs

Projects

Infrastructure and Distributed Systems

  • 2024: wasm_serverless
    A serverless distributed system leveraging WebAssembly, data-driven event graphs, and integrated storage (research, paper in planning).
  • 2024: telego
    An all-in-one multi-cluster configuration manager, supporting quick configuration, offline installation, DevOps deployment, and access control.
  • 2023: perf_cache
    A distributed file block cache solution with a cache router, developed for a research competition.
  • 2023: rust_concurr_skiplist
    A grow-only, lock-free concurrent skip list implementation in Rust for a hackathon key-value store competition.
  • 2022: mit_6.824_learning
    Implementation and study of MIT 6.824 distributed systems course labs.
  • 2022: pakv_talentplan
    A Rust-based key-value database implementation for learning distributed storage systems.
  • 2021: learn_cmu15_445
    Labs from CMU 15-445 database course, focusing on database system internals.
  • 2021: learn_mit_s6.081
    Implementation of labs from MIT 6.S081 operating systems course.

Game Development

  • 2023: VoxelFrame_UE4
    A Minecraft-inspired voxel-based game developed using Unreal Engine 4 (ongoing).
    VoxelFrame_UE4 Screenshot
  • 2022: VoxelFrame
    A voxel-based game framework supporting OpenGL and Unity implementations.
  • 2021: paecs
    A simple Entity-Component-System (ECS) model implementation for game development in C++.

Web and UI

  • 2022: paNote
    A mesh-structured note-taking application with Anki-style spaced repetition review support.
    paNote Screenshot

Embedded Systems

  • 2022: paRobotArm
    A lightweight robot arm project using ESP32, based on paMcuLib, adaptable to various platforms.
    paRobotArm Image
  • 2021: paMcuLib
    A common library for microcontroller development, supporting embedded system projects.
  • 2020: 2020_TI_competion_question_A
    Codebase for the 2020 TI Competition (Question A), focusing on ESP32-based embedded solutions.

Pinned Loading

  1. 340Lab/waverless 340Lab/waverless Public

    waverless: A serverless framework written by rust with WASM, CRIU, FunctionGraph, Integrated Storage

    Rust 12 7

  2. AI-Infra-Team/telego AI-Infra-Team/telego Public

    All in one multi-cluster manager

    Go 4 1

  3. VoxelFrame_UE4 VoxelFrame_UE4 Public

    My VoxelFrame project on ue4, which is a minecraft like game. 用ue编写类似mc的联机游戏

    C++ 7 2

  4. paecs paecs Public

    Simple implementation of ECS game model. 简易的ecs框架实现(entity component system

    C++ 9

  5. paNote paNote Public

    paNote: an graph note software can be deployed as blog or use as electron

    JavaScript 12 1

  6. 340Lab/serverless_sim 340Lab/serverless_sim Public

    A serverless simulator written in rust and some researches on progress.

    Python 7 11