Yichen Zhong (hanbaoaaa | pa)
I like coding.
Care about: [Efficiency Improvement、Automation、Standardization、Performance Testing、Performance Optimization、System Building、Storage Caching、AI Infrastructure、Cluster、Cloud Native]
- Work with the infrastructure team at TeleAI (data storage/cache, devops)
- Master's student at Donghua University (DHU), specializing in the optimization of serverless systems.
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示例:使用telego k8s服务部署能力内网部署Openwhisk feishu
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Rust in Synchronous Functions Calling Asynchronous Functions
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Convention Over Configuration: A DevOps Case Study with Telego | Bilibili
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Rust Async get_or_insert_with Concurrent Map Encapsulation (Dashmap-based) | Feishu | WeChat
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Serverless Bench Plus: Debugging OpenWhisk Function Call Timeouts | Feishu
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Kubernetes: Setting Up a Backup-Capable Container Development Environment
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Overleaf ACM Template Adjustments (Double-Blind, Citation Order, Page Numbers)
- 2024: wasm_serverless
A serverless distributed system leveraging WebAssembly, data-driven event graphs, and integrated storage (research, paper in planning). - 2024: telego
An all-in-one multi-cluster configuration manager, supporting quick configuration, offline installation, DevOps deployment, and access control. - 2023: perf_cache
A distributed file block cache solution with a cache router, developed for a research competition. - 2023: rust_concurr_skiplist
A grow-only, lock-free concurrent skip list implementation in Rust for a hackathon key-value store competition. - 2022: mit_6.824_learning
Implementation and study of MIT 6.824 distributed systems course labs. - 2022:
pakv_talentplan
A Rust-based key-value database implementation for learning distributed storage systems. - 2021: learn_cmu15_445
Labs from CMU 15-445 database course, focusing on database system internals. - 2021: learn_mit_s6.081
Implementation of labs from MIT 6.S081 operating systems course.
- 2023: VoxelFrame_UE4
A Minecraft-inspired voxel-based game developed using Unreal Engine 4 (ongoing).
- 2022: VoxelFrame
A voxel-based game framework supporting OpenGL and Unity implementations. - 2021: paecs
A simple Entity-Component-System (ECS) model implementation for game development in C++.
- 2022: paNote
A mesh-structured note-taking application with Anki-style spaced repetition review support.
- 2022: paRobotArm
A lightweight robot arm project using ESP32, based on paMcuLib, adaptable to various platforms.
- 2021: paMcuLib
A common library for microcontroller development, supporting embedded system projects. - 2020: 2020_TI_competion_question_A
Codebase for the 2020 TI Competition (Question A), focusing on ESP32-based embedded solutions.