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A program that allows interpreting code and drawing on a canvas in a pixel art style. The interface is developed with Godot 4.4 Mono, and all scripts are written in C#.

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Abner-Abreu/Pixel-Wall-E

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Pixel Wall-E

A program that allows interpreting code and drawing on a canvas in a pixel art style. The interface is developed with Godot 4.4 Mono, and all scripts are written in C#.

🚀 Features

  • Code interpretation: Executes instructions to generate pixel art drawings
  • Interactive canvas: Real-time drawing on a customizable canvas
  • Pixel art tools: Designed for low-resolution art creation
  • Intuitive interface: Godot-based with full C# support
  • Customizable settings: Adjust brush size, colors, and canvas dimensions

🧰 Requirements

  • Godot 4.4 Mono (with C# support)
  • .NET SDK 9.0+
  • Compatible OS: Windows, macOS, or Linux
  • Recommended code editors:
    • Visual Studio
    • JetBrains Rider
    • Visual Studio Code

🛠️ Installation

  1. Clone the repository:
    git clone https://github.com/Abner-Abreu/Pixel-Wall-E.git  
  2. Open in Godot:
    • Launch Godot 4.4 Mono
    • Import project → Select Pixel Wall-E folder
  3. Configure C# environment:
    • Wait for initial script compilation
    • Verify .NET SDK installation

▶️ Execution

From Godot Editor

  1. Open MainWindow.tscn
  2. Click Play button ▶️

Command Line (Optional)

Navigate to project folder

cd path/to/Pixel-Wall-E

Run via Godot executable (adjust path as needed)

godot4.4-mono --path ./  

Building Executables

  1. Configure export templates in Godot
  2. Use Project → Export to create platform-specific builds

🎨 Workflow

  1. Write drawing instructions in the code editor
  2. Execute code to generate pixel art
  3. Use interactive tools for manual editing
  4. Adjust canvas/brush settings in real-time
  5. Export creations as PNG images

Note: First launch may take longer while Godot initializes the C# environment

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A program that allows interpreting code and drawing on a canvas in a pixel art style. The interface is developed with Godot 4.4 Mono, and all scripts are written in C#.

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