A program that allows interpreting code and drawing on a canvas in a pixel art style. The interface is developed with Godot 4.4 Mono, and all scripts are written in C#.
- Code interpretation: Executes instructions to generate pixel art drawings
- Interactive canvas: Real-time drawing on a customizable canvas
- Pixel art tools: Designed for low-resolution art creation
- Intuitive interface: Godot-based with full C# support
- Customizable settings: Adjust brush size, colors, and canvas dimensions
- Godot 4.4 Mono (with C# support)
- .NET SDK 9.0+
- Compatible OS: Windows, macOS, or Linux
- Recommended code editors:
- Visual Studio
- JetBrains Rider
- Visual Studio Code
- Clone the repository:
git clone https://github.com/Abner-Abreu/Pixel-Wall-E.git
- Open in Godot:
- Launch Godot 4.4 Mono
- Import project → Select
Pixel Wall-E
folder
- Configure C# environment:
- Wait for initial script compilation
- Verify .NET SDK installation
- Open
MainWindow.tscn
- Click Play button
▶️
cd path/to/Pixel-Wall-E
godot4.4-mono --path ./
- Configure export templates in Godot
- Use
Project → Export
to create platform-specific builds
- Write drawing instructions in the code editor
- Execute code to generate pixel art
- Use interactive tools for manual editing
- Adjust canvas/brush settings in real-time
- Export creations as PNG images
Note: First launch may take longer while Godot initializes the C# environment