Releases: AIO-GAME/Unity.Asset.CLI
Releases · AIO-GAME/Unity.Asset.CLI
1.0.19-preview
💫 修复
- 升级兼容基础库
Common 1.0.28-preview版本,修复低版本 Common 包因分隔符不统一而导致收集器收集资源失败的问题。
💫 Fixed
- Upgraded compatibility with the Basic Library
Common 1.0.28-previewversion, fixing an issue where lower versions of the Common package failed to collect resources due to inconsistent separators.
Full Changelog: 1.0.18-preview...1.0.19-preview
1.0.18-preview
✨ 内容
- 新增自动生成 Latest 模式,旨在使正式服远端只需一个版本,减少上传资源所需时间和流量。
- 适配新版本 Common 包,新增 Lnk 功能。
- 新增谷歌云上传和 FTP 上传,支持与远端资源对比,减少上传大小和时间。
💫 修复
- 修复在 2022.3.8 版本第一次导入库时没有添加引用包,导致需要手动开启的问题。
🪄 优化
- 移除多余的图标。
- 移除多余的引用命名空间,提高代码的清晰度和可读性。
✨ Feature
- Added automatic generation of the Latest mode, aiming to have only one version on the official server, reducing the time and traffic needed to upload resources.
- Adapted to the new version of the Common package, adding the Lnk feature.
- Added Google Cloud and FTP uploads, supporting comparison with remote resources to reduce upload size and time.
💫 Fixed
- Fixed an issue in version 2022.3.8 where the library's references were not added during the first import, requiring manual activation.
🪄 Improvement
- Removed unnecessary icons.
- Removed unnecessary namespace references to improve code clarity and readability.
Full Changelog: 1.0.17-preview...1.0.18-preview
1.0.17-preview
✨ 内容
- 提高支持版本:
[2019.1 OR Newer]->[2019.4 OR Newer],确保系统在新版本 Unity 中的稳定性和兼容性。
✨ Features
Increased support for versions: [2019.1 OR Newer] -> [2019.4 OR Newer], ensuring stability and compatibility with the system in newer versions of Unity.
Full Changelog: 1.0.16-preview...1.0.17-preview
1.0.16-preview
💫 修复
- 修复 Webgl 报错的原因,解决与 Webgl 相关的错误问题。
- 修复收集器目标路径更新失效的 bug,确保目标路径更新能够生效。
- 优化 Webgl 打包失败的问题,提高 Webgl 打包的稳定性和可靠性。
- 修复编码规范宏定义在2019版本中出现编译错误的问题。
🪄 优化
- 修改第三方插件库 YooAsset 的安装卸载方式,提升插件的集成和移除的效率。
- 优化 Unity 提示警告,使提示信息更加清晰和易于理解。
- 将 YooAsset 完全剥离至 Proxy 并封装其行为,提高代码的模块化和可维护性。
- 打包工具配置中,默认构建模式修改为增量构建,以提高打包效率。
- 适配 AHelper 命名空间,确保与 AHelper 的命名空间兼容。
💫 Fixed
- Fixed WebGL error reasons, resolving issues related to WebGL errors.
- Fixed the issue where the collector's target path update was not effective, ensuring that the target path update works.
- Optimized WebGL packaging failures, improving the stability and reliability of WebGL packaging.
- Fixed the issue with compilation errors in coding standards macros in Unity 2019.
🪄 Improvement
- Modified the installation and uninstallation method of the third-party plugin library YooAsset to improve the efficiency of plugin integration and removal.
- Improved Unity warning prompts for clearer and more understandable messages.
- Completely decoupled YooAsset into Proxy and encapsulated its behavior, enhancing code modularity and maintainability.
- In the packaging tool configuration, changed the default build mode to incremental build for improved packaging efficiency.
- Adapted to the AHelper namespace to ensure compatibility with the AHelper namespace.
Full Changelog: 1.0.15-preview...1.0.16-preview
1.0.15-preview
✨ Feature
- 新增远端配置的压缩方式字符串
- 出现文件下载错误404 不主动取消下载
💫 Fix
- 保存收集器配置报错问题
- 资源配置移除构建函数
🪄 Improvement
- 优化保存配置文件的方式
✨ Feature
- Added a string for the compression method in remote configurations.
- Do not automatically cancel downloads in case of a 404 file download error.
💫 Fix
- Resolved an issue causing an error when saving collector configurations.
- Removed the build function from resource configurations.
🪄 Improvement
- Optimized the method of saving configuration files.
1.0.14-preview
✨ 内容
- 构建缓存达到配置指定数量 移除构建结果早的缓存
- 首包标签自动拷贝到StreamingAssets/运行时根目录
- 支持在android win mac 上获取剩余空间大小
💫 修复
- 查询标签模式资源不显示问题
🪄 优化
- 优化编辑器模块快捷键显示
- 资源配置添加帮助链接
- 优化函数读写 开发规范
✨ Feature
- Implement cache management to maintain a specified number of builds; remove older caches to free up space.
- Automatically copy the first package tag to StreamingAssets/runtime root directory.
- Support retrieving remaining space on Android, Windows, and macOS.
💫 Fixes
- Resolve the issue of missing resources when querying tag mode.
🪄 Improvement
- Improve editor module shortcut key display.
- Add help links to resource configurations.
- Enhance function read/write according to development standards.
1.0.13-preview
💫 Fix
- 移除转换为Yoo资源配置中 空文件夹 空收集器 空组 空包 自动移除配置
- 当收集器目标文件或者文件夹为空时 不自动更新CollectPath 直到传入真实存在路径再更新
1.0.12-preview
✨ Feature
- Update Code Factor
- 进入游戏自动化转化
- 添加 FTP Google Cloud 配置时 自动选择本地路径
- 打包完成后不拷贝任何文件
💫 Fix
- 切换模块 聚焦中心取消
- 修复mac保存配置卡死
- 增量更新时 如果没有首次构建的缓存配置 自动转化为强制配置
🪄 Improvement
- 资源编辑器工具模块修改快捷键
- 编辑模式 Ctrl + 1 Editor = 0,
- 配置管理 Ctrl + 2 Config = 1,
- 查询模式 Ctrl + 3 Look = 2,
- 查询标签 Ctrl + 4 LookTags = 3,
- 查询首包 Ctrl + 5 LookFirstPackage = 4,
- 打包工具 Ctrl + 6 Build = 5,
1.0.11-preview
✨ Feature
- 资源查看模式 键盘方向键可以查询
🪄 Improvement
- 资源查看模式 资源加载支持多线程
- 收集器关键KEY Object类型修改为String
- 优化工具文档
1.0.10-preview
更新文档