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Releases: AIO-GAME/Unity.Asset.CLI

1.0.19-preview

13 Jan 02:01
1.0.19-preview
ba8e46d

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💫 修复

  • 升级兼容基础库 Common 1.0.28-preview 版本,修复低版本 Common 包因分隔符不统一而导致收集器收集资源失败的问题。

💫 Fixed

  • Upgraded compatibility with the Basic Library Common 1.0.28-preview version, fixing an issue where lower versions of the Common package failed to collect resources due to inconsistent separators.

Full Changelog: 1.0.18-preview...1.0.19-preview

1.0.18-preview

12 Jan 09:53
1.0.18-preview
4ae17c4

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✨ 内容

  • 新增自动生成 Latest 模式,旨在使正式服远端只需一个版本,减少上传资源所需时间和流量。
  • 适配新版本 Common 包,新增 Lnk 功能。
  • 新增谷歌云上传和 FTP 上传,支持与远端资源对比,减少上传大小和时间。

💫 修复

  • 修复在 2022.3.8 版本第一次导入库时没有添加引用包,导致需要手动开启的问题。

🪄 优化

  • 移除多余的图标。
  • 移除多余的引用命名空间,提高代码的清晰度和可读性。

✨ Feature

  • Added automatic generation of the Latest mode, aiming to have only one version on the official server, reducing the time and traffic needed to upload resources.
  • Adapted to the new version of the Common package, adding the Lnk feature.
  • Added Google Cloud and FTP uploads, supporting comparison with remote resources to reduce upload size and time.

💫 Fixed

  • Fixed an issue in version 2022.3.8 where the library's references were not added during the first import, requiring manual activation.

🪄 Improvement

  • Removed unnecessary icons.
  • Removed unnecessary namespace references to improve code clarity and readability.

Full Changelog: 1.0.17-preview...1.0.18-preview

1.0.17-preview

07 Jan 11:21

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✨ 内容

  • 提高支持版本:[2019.1 OR Newer] -> [2019.4 OR Newer],确保系统在新版本 Unity 中的稳定性和兼容性。

✨ Features

Increased support for versions: [2019.1 OR Newer] -> [2019.4 OR Newer], ensuring stability and compatibility with the system in newer versions of Unity.

Full Changelog: 1.0.16-preview...1.0.17-preview

1.0.16-preview

07 Jan 11:05

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💫 修复

  • 修复 Webgl 报错的原因,解决与 Webgl 相关的错误问题。
  • 修复收集器目标路径更新失效的 bug,确保目标路径更新能够生效。
  • 优化 Webgl 打包失败的问题,提高 Webgl 打包的稳定性和可靠性。
  • 修复编码规范宏定义在2019版本中出现编译错误的问题。

🪄 优化

  • 修改第三方插件库 YooAsset 的安装卸载方式,提升插件的集成和移除的效率。
  • 优化 Unity 提示警告,使提示信息更加清晰和易于理解。
  • 将 YooAsset 完全剥离至 Proxy 并封装其行为,提高代码的模块化和可维护性。
  • 打包工具配置中,默认构建模式修改为增量构建,以提高打包效率。
  • 适配 AHelper 命名空间,确保与 AHelper 的命名空间兼容。

💫 Fixed

  • Fixed WebGL error reasons, resolving issues related to WebGL errors.
  • Fixed the issue where the collector's target path update was not effective, ensuring that the target path update works.
  • Optimized WebGL packaging failures, improving the stability and reliability of WebGL packaging.
  • Fixed the issue with compilation errors in coding standards macros in Unity 2019.

🪄 Improvement

  • Modified the installation and uninstallation method of the third-party plugin library YooAsset to improve the efficiency of plugin integration and removal.
  • Improved Unity warning prompts for clearer and more understandable messages.
  • Completely decoupled YooAsset into Proxy and encapsulated its behavior, enhancing code modularity and maintainability.
  • In the packaging tool configuration, changed the default build mode to incremental build for improved packaging efficiency.
  • Adapted to the AHelper namespace to ensure compatibility with the AHelper namespace.

Full Changelog: 1.0.15-preview...1.0.16-preview

1.0.15-preview

05 Jan 11:34

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✨ Feature

  • 新增远端配置的压缩方式字符串
  • 出现文件下载错误404 不主动取消下载

💫 Fix

  • 保存收集器配置报错问题
  • 资源配置移除构建函数

🪄 Improvement

  • 优化保存配置文件的方式

✨ Feature

  • Added a string for the compression method in remote configurations.
  • Do not automatically cancel downloads in case of a 404 file download error.

💫 Fix

  • Resolved an issue causing an error when saving collector configurations.
  • Removed the build function from resource configurations.

🪄 Improvement

  • Optimized the method of saving configuration files.

1.0.14-preview

04 Jan 08:01
1.0.14-preview
faada57

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✨ 内容

  • 构建缓存达到配置指定数量 移除构建结果早的缓存
  • 首包标签自动拷贝到StreamingAssets/运行时根目录
  • 支持在android win mac 上获取剩余空间大小

💫 修复

  • 查询标签模式资源不显示问题

🪄 优化

  • 优化编辑器模块快捷键显示
  • 资源配置添加帮助链接
  • 优化函数读写 开发规范

✨ Feature

  • Implement cache management to maintain a specified number of builds; remove older caches to free up space.
  • Automatically copy the first package tag to StreamingAssets/runtime root directory.
  • Support retrieving remaining space on Android, Windows, and macOS.

💫 Fixes

  • Resolve the issue of missing resources when querying tag mode.

🪄 Improvement

  • Improve editor module shortcut key display.
  • Add help links to resource configurations.
  • Enhance function read/write according to development standards.

1.0.13-preview

03 Jan 09:23

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💫 Fix

  • 移除转换为Yoo资源配置中 空文件夹 空收集器 空组 空包 自动移除配置
  • 当收集器目标文件或者文件夹为空时 不自动更新CollectPath 直到传入真实存在路径再更新

1.0.12-preview

03 Jan 07:32

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✨ Feature

  • Update Code Factor
  • 进入游戏自动化转化
  • 添加 FTP Google Cloud 配置时 自动选择本地路径
  • 打包完成后不拷贝任何文件

💫 Fix

  • 切换模块 聚焦中心取消
  • 修复mac保存配置卡死
  • 增量更新时 如果没有首次构建的缓存配置 自动转化为强制配置

🪄 Improvement

  • 资源编辑器工具模块修改快捷键
  • 编辑模式 Ctrl + 1 Editor = 0,
  • 配置管理 Ctrl + 2 Config = 1,
  • 查询模式 Ctrl + 3 Look = 2,
  • 查询标签 Ctrl + 4 LookTags = 3,
  • 查询首包 Ctrl + 5 LookFirstPackage = 4,
  • 打包工具 Ctrl + 6 Build = 5,

1.0.11-preview

02 Jan 01:19

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✨ Feature

  • 资源查看模式 键盘方向键可以查询

🪄 Improvement

  • 资源查看模式 资源加载支持多线程
  • 收集器关键KEY Object类型修改为String
  • 优化工具文档

1.0.10-preview

28 Dec 06:49

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