1.0.21-preview
✨ 内容
- 新增收集器选择,现在支持键盘操作来选择收集器。
 - 新增资源查询右键菜单,可以通过右键添加指定资源进入首包列表。
 
💫 修复
- 修复构建资源成功后没有自动生成资源清单的问题。
 - 修复配置保存 API 调用重复的 bug。
 - 修复首包模式下支持查看资源详细界面的问题。
 - 修复 
ASConfig配置在打开状态刷新可能导致概率性重置配置数据的 bug。 - 修复当收集器数量和组数量超过31个时引起操作异常的问题。
 - 修复配置收集器保存时文件没有保存进入磁盘而是在内存中的 bug。
 - 修复删除组时提示显示错误报错的问题。
 - 优化配置保存顺序。
 
🪄 优化
- 进入游戏时只在 Editor 模式下自动转化配置,其他模式不进行自动转化,提高性能和效率。
 - 优化资源收集器的显示方式,使其更加清晰和易于理解。
 - 优化资源配置编辑模式的快捷菜单栏,提升用户体验。
 - 避免配置为空时仍然继续保存,避免不必要的操作。
 - 优化规则名为中文,提高配置的可读性。
 
✨ Feature
- Added collector selection, now supporting keyboard operations for choosing collectors.
 - Added right-click menu in resource query, allowing the addition of specific resources to the first package list.
 
💫 Fixed
- Fixed the issue of not automatically generating a resource manifest after a successful resource build.
 - Resolved the bug of repetitive API calls when saving configurations.
 - Fixed the problem of not being able to view detailed resource information in first package mode.
 - Fixed the bug where refreshing the 
ASConfigconfiguration in the open state could probabilistically reset configuration data. - Fixed the issue causing abnormal operations when the number of collectors and groups exceeded 31.
 - Fixed the bug where the collector configuration was not saved to disk during save but remained in memory.
 - Fixed error prompts when deleting groups.
 - Optimized the configuration save order.
 
🪄 Improvement
- Automatically convert configurations only in Editor mode when entering the game, improving performance and efficiency.
 - Improved the display of resource collectors for better clarity and understanding.
 - Enhanced the shortcut menu bar in resource configuration editing mode to improve the user experience.
 - Avoided saving when configurations are empty to prevent unnecessary operations.
 - Improved rule names to be in Chinese, enhancing the readability of configurations.
 
Full Changelog: 1.0.20-preview...1.0.21-preview