fixed delta force, strinova, stalker2, gta, guilty gear + read shader… #141
Annotations
10 warnings
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                          build: 
                        CUE4Parse/CUE4Parse-Natives/ACL/ACL.cpp#L13
                      
                       
                  'argument': conversion from 'float' to 'uint32_t', possible loss of data 
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                          build: 
                        CUE4Parse/CUE4Parse/UE4/Objects/Core/Serialization/FCustomVersion.cs#L11
                      
                       
                  'FCustomVersion' defines operator == or operator != but does not override Object.Equals(object o) 
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                          build: 
                        CUE4Parse/CUE4Parse/UE4/Objects/Core/Serialization/FCustomVersion.cs#L11
                      
                       
                  'FCustomVersion' defines operator == or operator != but does not override Object.GetHashCode() 
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                          build: 
                        CUE4Parse/CUE4Parse/UE4/Objects/RenderCore/FPackedNormal.cs#L11
                      
                       
                  'FPackedNormal' defines operator == or operator != but does not override Object.Equals(object o) 
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                          build: 
                        CUE4Parse/CUE4Parse/UE4/Objects/RenderCore/FPackedNormal.cs#L11
                      
                       
                  'FPackedNormal' defines operator == or operator != but does not override Object.GetHashCode() 
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                          build: 
                        CUE4Parse/CUE4Parse/Utils/StringUtils.cs#L26
                      
                       
                  Cannot convert null literal to non-nullable reference type. 
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                          build: 
                        CUE4Parse/CUE4Parse/FileProvider/Objects/GameFile.cs#L21
                      
                       
                  Non-nullable property 'Path' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable. 
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                          build: 
                        CUE4Parse/CUE4Parse/UE4/Wwise/Objects/SoundStructureEffects.cs#L42
                      
                       
                  Dereference of a possibly null reference. 
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                          build: 
                        CUE4Parse/CUE4Parse/UE4/Wwise/Objects/Setting.cs#L18
                      
                       
                  Dereference of a possibly null reference. 
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                          build: 
                        CUE4Parse/CUE4Parse/UE4/Wwise/Objects/Setting.cs#L18
                      
                       
                  Possible null reference argument for parameter 'name' in 'void JsonWriter.WritePropertyName(string name)'. 
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