I'm a professional and hobbyist programmer with a focus on Rust. Most of my knowledge is self-taught, along with my bachelor’s degree (2021-2026) at JKU, Austria, studying "Artificial Intelligence" and taking some CS courses.
Research and development of AI use cases for the business cloud: classification of documents, RAG-enabled chats, modern 360 dashboards, automatic risk assessment for contracts, DORA compliance, etc. Working with a custom internal Java dialect and Python for prototyping, DevOps pipelines and (semi-)automatic testing.
Support with the local hard- and software infrastructure for networking in the offices and factory. Setting up and maintaining fiber routers and switches, configuring hardware firewalls, internal IT support, and device maintenance.
- Static Webpages
- Dynamic Webapps
- Mentoring
Creating a Rust ecosystem for Nintendo Wii U™ Homebrew software. Rust has many modern features missing in C/C++ and interopability with existing code. The project integrates with the devkitPro toolchain to offer system-level access and provides modern, idiomatic Rust APIs for enhanced ease of use and safety. It also supports standard Rust tooling for package management, code formatting, and documentation. It includes several featured projects covering many parts of Homebrew development, including main applications, plugins, graphics, networking, etc.
Experimental Cellular Automata implementation for learning purposes in C++ with CUDA kernels and simple GUI. Instead of having the fixed set of discrete rules like Game of Life, the rules were implemented as a modifiable pair of convolution kernel und activation function. This allows for continuous cell state and more diverse behaviour. Inspired by Emergend Garden.
Here is a non-exhaustive list of tools I have used for both professional and hobbyist projects.


