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Adding Custom Biomes or Structures
In the config file (../config/imggen.json) you'll find a category named customBiomes that will look like this :
"customBiomes": [
{
"biomeID": "modid:biomeid",
"RGB": "0x000000"
},
{
"biomeID": "modid:biomeid",
"RGB": "0xFFFFFF"
}
]From this point simply replace the modid:biomeid by the modid and biome-id given by the mod. For example, if you wanted to add the plains biome, you would write minecraft:plains.
You'll then need to precise an RGB code, in the format 0xRRGGBB where RRGGBB is the hexadecimal code of your color.
Of course ! Simply copy-paste a biome block and insert it between the two [ - ]:
"customBiomes": [
{
"biomeID": "modid:biomeid",
"RGB": "0x000000"
},
{
"biomeID": "modid:biomeid",
"RGB": "0xFFFFFF"
},
{
"biomeID": "mymodid:mybiomeid",
"RGB": "0xABCDEF"
}
]Don't forget to put a comma after each biome block, except for the last one, as in the example code above. You can also delete or modify the 2 example biome blocks, as they are not processed by the mod.
You cannot assign a color code that is already in use by an other biome to a biome. In the same way, it is not possible to assign a biome to multiple color codes
In the config file (../config/imggen.json) you'll find a category named customStructuresRGB that will look like this :
"customStructuresRGB": [
{
"biomeID": "modid:structureid",
"RGB": "0x000000"
},
{
"biomeID": "modid:structureid",
"RGB": "0xFFFFFF"
}
]From this point simply replace the modid:structure by the modid and Configured Structure Feature id given by the mod. For example, if you wanted to add the plains biome, you would write minecraft:plains.
You'll then need to precise an RGB code, in the format 0xRRGGBB where RRGGBB is the hexadecimal code of your color.
Of course ! Simply copy-paste a structure block and insert it between the two [ - ]:
"customStructuresRGB": [
{
"biomeID": "modid:structureid",
"RGB": "0x000000"
},
{
"biomeID": "modid:structureid",
"RGB": "0xFFFFFF"
},
{
"biomeID": "modid:structureid",
"RGB": "0x000000"
}
]Don't forget to put a comma after each structure block, except for the last one, as in the example code above. You can also delete or modify the 2 example structure blocks, as they are not processed by the mod.
You cannot assign a color code that is already in use by an other structure to a structure. In the same way, it is not possible to assign a structure to multiple color codes