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AIM

Overview

A minimal FPS that you can practice in.

Links

3rd Party Assets/Libraries

Workspace

  • Unity Version 2022.3.38f1
  • Visual Studio or VS Code
  • TextMeshPro
  • New Input System
  • Keyboard & Mouse

Credits

Game development: 101zh
3D Modeling: 101zh

What do the Statistics Mean?

I know the description of the of the statistics may sound condescending, but I didn't mean it that way.
You should see my stats (┬┬﹏┬┬) (they aren't good).

Overshoot

When the crosshair lands on a target but looses the target, the game starts tracking how much the mouse moves. This amount is the overshoot, it is tracked because ideally once you arrive at a target you don't overshoot and miss it.
(Should ideally be 0)

Shot Delay

When the crosshair arrives at a target, the game starts tracking the time it takes to shoot the target. It is the delay between you arriving at the target and shooting it, which ideally should be 0.

Miss Fires

When a shot is fired, but doesn't hit a target it is a miss fire. These are counted per target and should also ideally be zero because they give your opponents a heads up that you're there.

Time to Kill Target

This is the time it takes for a target to be shot down once the player has seen the target.

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A minimal practice FPS simulator

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