reorderMesh optimal unique vertices for normal always facing outward. #784
RyugaRyuzaki
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Sorry, I'm not sure what you mean. reorderMesh has no relevance on the normal values, it only changes the order of vertices/triangles, and does so without changing the winding of triangles. If the screenshot you get is after reorderMesh, and it looks properly before it, then you have a bug in the code that calls it. |
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In threejs I have this :
Those were not compressed or reordered.
Now i want to use
With output is the normal vector will be always facing outward likes these images .
How can i do it? Many thank!
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