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#include <zephyr/audio/codec.h>
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#define CODEC_START_HELP \
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- "Start output audio playback. Syntax:\n" \
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- "<device>"
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+ SHELL_HELP( "Start output audio playback", \
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+ "<device>")
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#define CODEC_STOP_HELP \
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- "Stop output audio playback. Syntax:\n" \
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- "<device>"
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+ SHELL_HELP( "Stop output audio playback", \
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+ "<device>")
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#define CODEC_SET_PROP_HELP \
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- "Set a codec property. Syntax:\n" \
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- "<device> <property> <channel> <value>"
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+ SHELL_HELP( "Set a codec property", \
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+ "<device> <property> <channel> <value>")
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#define CODEC_APPLY_PROP_HELP \
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- "Apply any cached properties. Syntax:\n" \
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- "<device>"
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+ SHELL_HELP( "Apply any cached properties", \
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+ "<device>")
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static const char * const codec_property_name [] = {
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[AUDIO_PROPERTY_OUTPUT_VOLUME ] = "volume" ,
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