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// The partition where the writting was performed earlier has already been deleted.
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// The partition where the writting was performed earlier has already been deleted.
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// We can write without taking into account the hierarchy of the partition.
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TThis::Partition = BoundaryPartition;
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returnOnPartitionChosen(ctx);
@@ -109,7 +109,7 @@ class TSMPartitionChooserActor: public TAbstractPartitionChooserActor<TSMPartiti
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voidGetOwnershipFast(const TActorContext &ctx) {
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TThis::Become(&TThis::StateOwnershipFast);
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if (!BoundaryPartition) {
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returnTThis::ReplyError(ErrorCode::INITIALIZING, "A partition not choosed", ctx);
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returnTThis::ReplyError(TThis::PreferedPartition ? ErrorCode::WRITE_ERROR_PARTITION_INACTIVE : ErrorCode::INITIALIZING, "A partition not choosed", ctx);
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