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Poly Reorder Command
Ryan Porter edited this page Apr 9, 2017
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polyReorder
[-constructionHistory]
[-destinationComponent]
[-destinationMesh]
[-replaceOriginal]
[-sourceComponent]
[-sourceMesh]
polyReorder is undoable, NOT queryable, NOT queryable, and NOT editable.
Re-orders the vertices on destinationMesh
so that it is point compatible with sourceMesh
. If replaceOriginal
is true, the existing mesh will be replaced; a polyReorder node will be created if the mesh has history, even if constructionHistory
is false. If replaceOriginal
is false, a new mesh will be created; a polyReorder node will be created if constructionHistory
is true.
polyReorder -replaceOriginal 1 -constructionHistory 0 -sourceMesh src -sourceComponent vtx[0] e[3] f[5] -destinationMesh tgt -destinationComponent vtx[3] e[8] f[1]
// tgt
polyReorder -replaceOriginal 0 -constructionHistory 0 -sourceMesh src -sourceComponent vtx[0] e[3] f[5] -destinationMesh tgt -destinationComponent vtx[3] e[8] f[1]
// tgtReorder
polyReorder -replaceOriginal 0 -constructionHistory 1 -sourceMesh src -sourceComponent vtx[0] e[3] f[5] -destinationMesh tgt -destinationComponent vtx[3] e[8] f[1]
// tgtReorder, polyReorder1