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Poly Reorder Command

Ryan Porter edited this page Apr 9, 2017 · 2 revisions

polyReorder

Synopsis

polyReorder
    [-constructionHistory]
    [-destinationComponent]
    [-destinationMesh]
    [-replaceOriginal]
    [-sourceComponent]
    [-sourceMesh]

polyReorder is undoable, NOT queryable, NOT queryable, and NOT editable.

Re-orders the vertices on destinationMesh so that it is point compatible with sourceMesh. If replaceOriginal is true, the existing mesh will be replaced; a polyReorder node will be created if the mesh has history, even if constructionHistory is false. If replaceOriginal is false, a new mesh will be created; a polyReorder node will be created if constructionHistory is true.

Examples

polyReorder -replaceOriginal 1 -constructionHistory 0 -sourceMesh src -sourceComponent vtx[0] e[3] f[5] -destinationMesh tgt -destinationComponent vtx[3] e[8] f[1]
// tgt

polyReorder -replaceOriginal 0 -constructionHistory 0 -sourceMesh src -sourceComponent vtx[0] e[3] f[5] -destinationMesh tgt -destinationComponent vtx[3] e[8] f[1]
// tgtReorder

polyReorder -replaceOriginal 0 -constructionHistory 1 -sourceMesh src -sourceComponent vtx[0] e[3] f[5] -destinationMesh tgt -destinationComponent vtx[3] e[8] f[1]
// tgtReorder, polyReorder1
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