- [ASTC纹理压缩格式详解](https://zhuanlan.zhihu.com/p/158740249) - [Using ASTC Texture Compression for Game Assets](https://developer.nvidia.com/astc-texture-compression-for-game-assets) - [OpenGL支持非二次幂纹理的底层原理是什么?](https://www.zhihu.com/question/376921536/answer/1063272336) - [几种主流贴图压缩算法的实现原理](https://blog.csdn.net/BugRunner/article/details/50538770)