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RayCast example #8

@Dgzt

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@Dgzt

I tried with the following code:

final var sceneRay = cam.getPickRay(screenX, screenY);
sceneRay.direction.scl(1000f);

final var rayOrigin = Jolt.New_Vec3(sceneRay.origin.x, sceneRay.origin.y, sceneRay.origin.z);
final var rayDirection = Jolt.New_Vec3(sceneRay.direction.x, sceneRay.direction.y, sceneRay.direction.z);

final var ray = new RRayCast(rayOrigin, rayDirection);
final var settings = new RayCastSettings();
final var collector = new CastRayAllHitCollisionCollector();
final var broadPhaseLayerFiler = new BroadPhaseLayerFilter();
final var objectLayerFilter = new ObjectLayerFilter();
final var bodyFilter = new BodyFilter();
final var shapeFilter = ShapeFilter.T_01;

physicsSystem().GetNarrowPhaseQuery().CastRay(ray, settings, collector, broadPhaseLayerFiler, objectLayerFilter, bodyFilter, shapeFilter);
collector.Sort();

System.out.println(collector.HadHit());

But the result always false. Is the code wrong?

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