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LongJump glide #2

@Doogie13

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@Doogie13

You can use this code to make the LongJump more like future

        if (mc.world.collidesWithAnyBlock(mc.player.getEntityBoundingBox().offset(0, -.4, 0)) && mc.world.collidesWithAnyBlock(mc.player.getEntityBoundingBox().offset(0, event.getY(), 0))) {
            event.setY(mc.player.motionY = -.001);

(From Virtue via Exeter)
This still works on UpdatedNCP for some reason because anticheat development is hard

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