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You can use this code to make the LongJump more like future
if (mc.world.collidesWithAnyBlock(mc.player.getEntityBoundingBox().offset(0, -.4, 0)) && mc.world.collidesWithAnyBlock(mc.player.getEntityBoundingBox().offset(0, event.getY(), 0))) {
event.setY(mc.player.motionY = -.001);(From Virtue via Exeter)
This still works on UpdatedNCP for some reason because anticheat development is hard
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