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Description
It seems than whenever x42-dpl encounters an automation change, Ardour's transport is stalled and can't move. The only solution I found is to manually grab and move the automation point back or forward - then sometimes Ardour will resume.
Sometimes this stalling also results in Ardour freezing and crashing with a segfault.
Removing the automation data for the x42-dpl instance removes the issue completely.
First I only automated the "Enable" parameter to bypass the effect.
Then I tried to imitate the same result automating Gain and Threshold controls to identical effect; Ardour playhead gets stuck on the first automation point that has anything to do with x42-dpl.
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