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I'm wondering how some of you handle experimental version updates. It seems like hotfixes get released quite often so users' and the server game version gets out of sync often... Right now I have the server restart once in the middle of the night to cover some updates. Another option on giving friends access to portainer (BE license so restricted permissions) so they can restart manually. I guess we could turn off automatic updates on the users games, too... Is there a better way to deal with this? Is there a way to allow users/admin users to send a console command to run the steamcmd update? |
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Replies: 2 comments 3 replies
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Hey @CJOWood. Unfortunately, the game server doesn't provide any way to notify users that a server reboot is incoming, or for commands to trigger a restart/update. As a result of this, I personally resorted to using a cronjob that restarts the server every 6 hours. Until CSS provide better functionality for the server, there's not a whole lot we can do unfortunately |
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To expand on this I wonder if a packet sniffer could allow users to restart the server by listening for a certain phrase "/restart"? Would you be willing to share your process for this? |
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Hey @CJOWood. Unfortunately, the game server doesn't provide any way to notify users that a server reboot is incoming, or for commands to trigger a restart/update. As a result of this, I personally resorted to using a cronjob that restarts the server every 6 hours. Until CSS provide better functionality for the server, there's not a whole lot we can do unfortunately