Need any changes for dumping gba cartridges? #4
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Hi. I've build your project for dumping some gba saves, but i can't make it work, only shows "not found" in mbc, rom and ram size. in addition to 3.3v logic, do i need make any modifications on wiring? i think gba carts made use of CS2, but i've not seen this pin being used on code. Beside that, i was developing a gba save dumper before seeing your project. but mine its very simple: i want figure why this works with only one cartridge, a 369 in 1 (i'm testing with Mario advanced 2) and not with my others cartridges, like pokemon fire red (at least to 0x1FFF) or zelda minish cap (which is 8kb too). i think could be the memory type. can you help me? this was my ideia to read 8kb of ram: digitalWrite(CS2, LOW); |
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Replies: 2 comments 2 replies
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@joaopauloap yes, you do need changes. im working atm on the solution in the schematics + pcb, i think some pokemon are special ,there are some games that might need extra adaptions.
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hey @joaopauloap, i uploaded/released the hardware and software changes and documentations. do you have some new informations about the dumping process via c2 or achieved some dumps meanwhile? |
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Hello, sorry for late.
i haven't tried again dumping gba cartridges with your project, but i promise i will. and i just only have gba cartridges. i think that i've discovered something about my previous question about my own dumper project where i'd asked why can i get d…