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I don't know who is using webgpu-utils as no one speaks up. It's most useful feature is making it easy to set uniform/storage buffer data. It's second most useful feature might be making mipmaps. It's 3rd, for me, is generating some simple shapes for making a demo. As for wgpu-matrix, many of the webgpu-samples use it. drag-and-dropdrag-and-drop really has nothing to with either of those libraries. drag-and-drop is an HTML/JavaScript thing, not a WebGPU thing. zoomZooming depends on your preference. It could mean:
camera controlsThere are some here |
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Thank you very much.This is what I want. |
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After reading through the 3D mathematics chapter, I plan to try implementing 3d scene rendering using wgpu-matrix and webgpu-utils. I'm looking for a demo that implements drag-and-drop and zooming features, similar to Three.js's OrbitControls, or real use cases of wgpu-matrix. The documentation only contains tests and function parameter descriptions, so having actual use cases would be really helpful.
I found many useful examples in Gist, but unfortunately, Gist doesn't have a search function and lacks categories, making it hard to find specific examples. https://gist.github.com/greggman
find this
https://greggman.github.io/webgpu-utils/examples/cube-map.html
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