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Update index.html
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index.html

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Original file line numberDiff line numberDiff line change
@@ -8788,10 +8788,10 @@ <h4>Wheel actions</h4>
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return <a>error</a> with error code <a>move target out of
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bounds</a>.
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<li><p>Let <var>delta x</var> be equal to the <code>delta x</code>
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<li><p>Let <var>delta x</var> be equal to the <code>deltaX</code>
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property of <var>action object</var>.
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<li><p>Let <var>delta y</var> be equal to the <code>delta y</code>
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<li><p>Let <var>delta y</var> be equal to the <code>deltaY</code>
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property of <var>action object</var>.
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<li><p>Let <var>duration</var> be equal to
@@ -8804,8 +8804,8 @@ <h4>Wheel actions</h4>
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implementation defined amount of time to pass.
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<aside><p>This wait allows the implementation to model the overall
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pointer move as a series of small movements occurring at an
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implementation defined rate (e.g. one movement per
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wheel scroll as a series of small scroll occurring at an
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implementation defined rate (e.g. one scroll per
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vsync).</p></aside>
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</li>
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@@ -8836,10 +8836,10 @@ <h4>Wheel actions</h4>
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let <var>last</var> be true. Otherwise let <var>last</var>
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be <code>false</code>.
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<li><p>Let <var>current delta x</var> equal the <code>delta x</code>
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<li><p>Let <var>current delta x</var> equal the <code>deltaX</code>
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property of <var>input state</var>.
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<li><p>Let <var>current delta y</var> equal the <code>delta y</code>
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<li><p>Let <var>current delta y</var> equal the <code>deltaY</code>
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property of <var>input state</var>.
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<li><p>If <var>last</var> is true, let <var>delta x</var> equal
@@ -8862,17 +8862,17 @@ <h4>Wheel actions</h4>
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<li><p><a>Perform implementation-specific
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action dispatch steps</a> equivalent to wheel scroll with
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ID <var>source id</var> at viewport x coordinate <var>x</var>,
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viewport y coordinate <var>y</var>, <var>delta x</var>,
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<var>delta y</var>, in accordance with the
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viewport y coordinate <var>y</var>, deltaX value <var>delta x</var>,
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deltaY value <var>delta y</var>, in accordance with the
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requirements of [[UI-EVENTS]].
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<li><p>Let <var>input state</var>’s <code>x</code> property
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equal <var>x</var> and <code>y</code> property
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equal <var>y</var>.
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<li><p>Let <var>input state</var>’s <code>delta x</code> property
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<li><p>Let <var>input state</var>’s <code>deltaX</code> property
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equal <var>delta x</var> + <var>current delta x</var> and
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<code>delta y</code> property equal
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<code>deltaY</code> property equal
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<var>delta y</var> + <var>current delta y</var>.
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</ol>
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@@ -8905,8 +8905,8 @@ <h4>Wheel actions</h4>
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<li><p><a>Perform a scroll</a> with arguments
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<var>source id</var>, <var>input state</var>, <var>duration</var>,
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<var>x</var>, <var>y</var>, <var>delta x</var>, <var>delta y</var>,
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<var>target delta x</var>, <var>target delta y</var>.
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<var>x</var>, <var>y</var>, <var>target delta x</var>,
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<var>target delta y</var>.
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</ol>
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</ol>

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