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Language Reference
// Line Comment
/* Block Comment */
/* /* Nested Comment */ */
// Unit (or empty value)
val u : unit = ();
// Integers
val x : int = 0;
val y : int = 1;
val z : int = 3942;
// Real (floating or fixed point)
val a : real = 1.0;
val b : real = 2.0;
val c : real = 3.1416;
// Booleans
val k : bool = true;
val l : bool = false;
Numbers without the decimal dot are integers and cannot be mixed with real numbers.
Operators require that both arguments are the same type.
- Addition : '+'
- Subtraction : '-'
- Multiplication : '*'
- Division : '/'
- Modulo : '%'
e.g.
val x = 1 + 2;
val z = -1.0; // Unary minus
val y = 3.8 * 56.0;
- And : '&&'
- Or : '||'
- Not : 'not' // 'not' is a function
e.g.
val l = not(1.0 > 3.0) || false;
- Equal : '=='
- Unequal : '<>'
- Less than : '<'
- Greater than : '>'
- Less than Eq. : '<='
- Greater than Eq. : '>='
If expressions require an else
branch.
val x = if y > 0.0 then 3.0 else 4.0;
val x,y,z = 1,2,3;
val (x,y,z) : (int,int,int) = 1,2,3;
val point : (real,real,real) = 0.0, 1.0, 2.0;
Array types are in the form array(type,size)
e.g. array(int,3)
it's an array of 3 integers.
val x = [1,2,4];
val y : array(real,3) = [1.0, 2.0, 4.0];
Function calls are special in Vult since they create implicit context. These context can be anonymous or named.
val x = foo(); // anonymous context
val y = bob:foo(); // context with name 'bob'
val z = bob:foo(); // this call is performed in the context 'bob'
When declaring a variable you can either provide a type or let the type inference decide on the type.
val x = 0; // The type is inferred to be 'int'
val y : real = 1.0; // The type is specified to be 'real'
The value of variable declarations is lost when the function returns. On the contrary, the value of memory variables in stored in the function context.
// mem variables can reference themselves and they are always initialized to zero
mem x = x + 1;
// you can specify the type as well
mem y : real = 0.0;
Once a variable is declared you can change it's value with =
. The type of a variable cannot be changed.
val x = 0;
x = 1;
// Assigning tuples
a,b,c = 0,1,2;
If you want to ignore a value you have to assign it to _
.
val x,_ = foo(); // 'foo' returns a tuple
_ = bar();
If-statements may not have else
branch and if the body is a single statement curly braces are not required.
// simple if-statement
if(x > 0)
return 0;
if(y > 0) {
y = 0;
x = 1;
}
else {
y = 1;
x = 2;
}
Functions are defined with the keyword fun
and return values with return
.
fun add(a, b) {
return a+b;
}
Functions may include type definitions.
fun add(a:int, b:int) : int {
return a+b;
}
Functions that do not return any value have type unit
.
fun foo() : unit {
}
When functions declare memory variables that need to be accessed from other functions they need to be linked with the word and
. For example, when making a counter you may need a function to reset it.
fun counter() {
mem x = x + 1;
return x;
}
and reset() {
x = 0;
}
fun test() {
val x = c:counter();
_ = c:reset();
}
You can notice that it is not necessary to declare the memory variable x
in the function reset
.