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- **Note: In order to prevent drowning in unactionable bugs, maintainers will close any bugs that are not clearly actionable.**
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+ **Note: In order to prevent drowning in unactionable bugs, any bugs that are not clearly actionable will be closed immediately .**
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In particular, if you are having issues with your particular build environment that are not clearly root caused,
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please start a conversation in [Discussions](https://github.com/visgl/deck.gl/discussions) rather than opening issues.
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Also please start new feature proposals in the Discussions section.
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- Please understand this repo is called "deck.gl-community" because it is maintained by the community.
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+ Please understand that this repo is called "deck.gl-community" because it is maintained by the community.
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There are no dedicated maintainers, which means that we mostly rely on the people who report bugs to make PRs for the fixes.
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- The vis.gl / Open Visualization leads are focused on help review and land your PRs, and publish new versions with your fixes.
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+ The vis.gl / Open Visualization leads are focused on helping review and land your PRs, and publish new versions with your fixes.
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+ Simple fixes will generally land quickly if you are willing to address comments and fix linter issues.
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