Automatic SpriteFrame importer doesn't update visually in editor #238
ThalwegIII
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Hey, Matt. Thanks for reporting this. You are not doing anything wrong, I had this problem in the past. As these images are generated outside Godot, the editor used to cache it and not update the previews. That had been fixed, but I did run a quick test here and it seems it's back. The plugin used to have some manual file system scans to workaround that, but those end causing performance issues. I'll take a look if there is anything that can be done. |
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Hi, thank you for maintaining this importer, it's been very helpful. I'm having a problem where the automatic importer does not update visual changes to the .aseprite file (or import parameter changes) in the editor or SpriteFrame previewer. Tags and frame counts update, but not the sprites themselves. If you run the game, it sprites are correct. - the importer has clearly done the reimport correctly, it just won't update the editor. (Reloading the project corrects the sprites in the editor.)
I may well be doing something wrong, but I can reproduce the problem on a trivial project.
This is Godot 4.4 (or 4.5). Any thoughts?
Thanks again, Matt
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