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Thanks for reporting, are you already using |
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yes i'm using v0.9.0 |
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got a problem with a function (UnityVersion 2021.3.22f1).
if i'm calling the function the parameter seems to be passed in a wrong format.
i did replace the implementaion and just read the data from the handle passed:
GAME CALLING:
Handle: ->Rk.Rubens.Map.StartMarchCrypt
HandleType: 0xc2814eeca0
MemDump 7xuint64:
ME CALLING:
Handle: ->Rk.Rubens.Map.StartMarchCrypt
HandleType: 0x1ca52c92180
MemDump 7xuint64:
also can't read fields of struct the game created... but if reading direct from memory the data are there but without the il2cpp pointers at the start.
currently i just overwritte the il2cpp pointer @ the begining of the struct with the struct data befor passing it to the function ... messy but seems to work
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