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show me your codes maybe i can help . |
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Either get a vector from memory using Il2Cpp.gc.choose and edit that Or create your own. Dumping with
and pass into the function. To get the values from that vector you would do
To get the value and
to change the value. |
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class FoodChamber : UnityEngine.MonoBehaviour {
System.Void wProcessFood(UnityEngine.Vector3 pos); // 0x012f50a4
}
I know how to invoke the method, however, how to invoke it, with some modified vector3 in place of pos? like : myMethod.invoke(vector3(x,y,z));
and how to edit / get value in Int64 (original value) in this type of field?
lUnityEngine.Vector3 distanciaCamPlayer; // 0x2c, how to set value in vector3? I think it would be similar to the method but with .value = vector(x,y,z);
class CharGrowthMetaData : GameMetaData {
System.Int32 atk; // 0x1c
System.Int64 hp; // 0x1c
}
how to get the original value in Int64 / Int32 and set the value in Int64 / In32 ?
please give me some examples
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