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SMPLX UV Map: difference between smplx output vertices and uv map's obj vertices #228

@bruce2233

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@bruce2233

"I believe there are duplicated vertices corresponding to the ends of the seams generated when constructing the texture map. I've found that if you use trimesh to load, you should see 11313 vertices / texture uv verts. If you run mesh.merge_vertices(merge_tex=True), that should give you the original vertices in the same order (with the same mesh connectivity) as the underlying model"

#16

Dear author, the issue is still here. I will really appreciate it if there is a soluation,

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