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Object animation/rotation. #24

@Beliar83

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@Beliar83

The current gfx of UH were made for a purely 2D engine. The animations are splitted into 4 (buildings) and 8 (units) directions respectively. The engine would take care of using the correct direction path for the given rotation of an object.

We need to find a way to either use the current prerendered images with godot or, since we have the original blender files available, reexport the graphics in a way that they are better usable with godot.

For the first we need to either find or make a class/script that can calculate the image to be used for any given angle.

For the second we would need to evaluate what we can actually do with the current blender files.

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    unitsRelating to ships or other movable units

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