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System to store object specific data. #23

@Beliar83

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@Beliar83

We need to think about how want to store data for objects, for example ships, warhouse and maybe other objects need to have an inventory.
The old UH used an entity component system for that, meaning that each object/entity had a dynamic list of components that defined what they can do. I'd like to have something that works at least similar but fits with godots system.

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