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# Changelog
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All notable changes to this package will be documented in this file.
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## [11.2.1] - 2023-01-17
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### Uploader Changes
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- Added a more informative error when exporting content with clashing guid meta files in hidden folders
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- Fixed a compilation issue for Unity 2020.1 and 2020.2
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- Fixed a rare error condition when queueing multiple package uploads in quick succession
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- Fixed Asset Store Uploader state not being properly reset if the uploading process fails
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### Validator Changes
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- Updated the Asset Store Validator description
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- Fixed a rare memory overflow issue when performing package validation
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## [11.2.0] - 2022-11-03
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### Uploader Changes
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- Uploader will now use the custom package exporter by default
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- An option to use the legacy (native) exporter can be found in the Asset Store Publishing Tools' settings window
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- When exporting from the Assets folder, package dependencies can now be selected individually instead of being a choice between 'All' or 'None'
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- This option is only available with the custom exporter
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- Changed the way the Uploader reports completed uploading tasks
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- Modal pop-up has been replaced by a new UI view state
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- Added an option to the Asset Store Publishing Tools' Settings to display the pop-up after a completed upload
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- Changed exported .unitypackage files to have distinguishable file names
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- Fixed the Uploader window indefinitely stalling at 100% upload progress when a response from the Asset Store server is not received
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- Fixed native package exporter producing broken packages when the export path contained hidden folders
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- Fixed an issue with high CPU usage when uploading packages
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- Fixed Asset Store Publishing Tools' settings not being saved between Editor sessions on macOS
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- Other minor changes and tweaks
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### Validator Changes
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- Added two new tests:
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- 'Types have namespaces': checks whether scripts and native libraries under the validated path are nested under a namespace
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- 'Consistent line endings': checks whether scripts under the validated path have consistent line endings. This is similar to the warning from the Unity Editor compilation pipeline when a script contains both Windows and UNIX line endings.
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- Improved 'Reset Prefabs' test to display and be more informative about prefabs with unusually low transform values
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- Improved 'SpeedTree asset inclusion' test to search for '.st' files
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- Improved 'Documentation inclusion' test to treat '.md' files as valid documentation files
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- Improved 'Lossy audio file inclusion' test to treat '.aif' and '.aiff' files as valid non-lossy audio files
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- Improved 'Lossy audio file inclusion' test to search the project for non-lossy variants of existing lossy audio files
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- Removed 'Duplicate animation names' test
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- Tweaked validation severities for several tests
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- Other minor changes and tweaks
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## [11.1.0] - 2022-09-14
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### Uploader Changes
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- Package Publisher Portal links can now be opened for all packages regardless of package status
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- External Dependency Manager can now be selected as a 'Special Folder' if found in the root Assets folder
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### Validator Changes
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- Added category selection for the Validator
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- Categories help determine the outcome of package validation more accurately. For example, documentation is not crucial for art packages, but is required for tooling packages.
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- Added a list of prefabs with missing mesh references to 'Meshes have Prefabs' test when the test fails
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- Corrected the message for a passing 'Shader compilation errors' test
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- Improved the floating point precision accuracy of 'Reset Prefabs' test
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- Fixed 'Missing Components in Assets' test checking all project folders instead of only the set path
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- Fixed 'Prefabs for meshes' test not checking meshes in certain paths
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- Fixed 'Reset Prefabs' test failing because of Prefabs with a Rect Transform Component
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- Fixed 'Reset Prefabs' test ignoring Transform rotation
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- Fixed test description text overlapping in some cases
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- Other minor changes and tweaks
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## [11.0.2] - 2022-08-09
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- Corrected some namespaces which were causing issues when deriving classes from Editor class
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## [11.0.1] - 2022-08-05
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### Uploader Changes
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- Added Settings window (Asset Store Tools > Settings)
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- Added Soft/Junction Symlink support (enable through Settings)
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- Added workflow and path selection serialization (workflow saved locally, paths locally and online)
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- No more logs when using the `-nullable` compiler option (thanks @alfish)
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- Some API refactoring in preparation for CLI support
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- Other minor fixes/improvements
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**Note:** when updating Asset Store Tools from the Package Manager, don't forget to remove the old version from the project (V11.0.0) before importing the new one (V11.0.1)
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## [11.0.0] - 2022-07-20
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### Uploader changes
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- UI has been reworked using UI Toolkit
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- New login window, allowing to login using Unity Cloud Services
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- Improved top bar, including search and sorting
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- Draft packages moved to the top
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- Added category, size, and last modified date next to the package
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- Added a link to the publishing portal next to the package
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- New uploading flow: “Pre-exported .unitypackage”
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- Previous uploading flow (folder selection) has been renamed to “From Assets Folder”
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- Dependencies check has been renamed to “Include Package Manifest” for clarity
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- Special Folders can now be selected and uploaded together with the package’s main folder (i.e. StreamingAssets, Plugins)
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- You can now upload to multiple packages at the same time without waiting for the first one to finish
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- Package can now be validated in the Uploading window by pressing the “Validate” button
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- Added refresh and logout buttons to the bottom toolbar for easier access
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- Packages caching - package information will no longer be redownloaded every time you open the Uploader window during the same Editor session
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- (Experimental) Custom exporter - will export your package ~2 times faster, but may miss some asset previews in the final product. To enable it - click three dots on the top left side of the window and enable “Use Custom Exporting”
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### Validator changes
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- UI has been reworked using UI Toolkit
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- New tests based on the new guidelines
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- Updated tests’ titles, descriptions, and error reporting
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## [5.0.5] - 2021-11-04
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- Fixed namespace issues
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## [5.0.4] - 2020-07-28
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- Fixed issues with Unity 2020.1
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## [5.0.3] - 2020-05-07
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- Remove "Remove Standard Assets" check
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## [5.0.2] - 2020-04-21
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- Enable auto login with Unity account
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- Upload package with thread
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## [5.0.1] - 2020-03-23
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- Fix domain resolve issue
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## [5.0.0] - 2019-10-09
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- Added "Package Validator" tool
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- Added Help window
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- Added logout confirmation popup
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- Updated toolbar menu layout
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- Removed "Mass Labeler" tool
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- Updated layout of Login and Package Upload windows
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- Error messages are now more elaborate and user-friendly
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- Removed deprecated "Main Assets" step from the Package Upload window
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- Package Upload window now has a step for including package manager dependencies
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- Tooltips are now added to each upload process step
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## [4.1.0] - 2018-05-14
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- Made Tool compatible with 2017.1
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## [4.0.7] - 2017-07-10
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- Tweaked menu items.
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## [4.0.6] - 2016-07-15
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- Improved error messages.
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## [4.0.5] - 2016-03-17
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- Enabling upload of fbm files.
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## [4.0.4] - 2015-11-16
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- Login improvements
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## [4.0.3] - 2015-11-16
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- Prepare the Tools for Unity 5.3
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## [4.0.2] - 2015-10-23
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- Fixed issue where Upload button would not work for some projects.
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- Fixed issues for publishers that only had one package.
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## [4.0.0] - 2015-09-01
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- Replaced Package Manager with Package Upload. Package management is now handled by Publisher Administration

Packages/com.unity.asset-store-tools/CHANGELOG.md.meta

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Packages/com.unity.asset-store-tools/Editor.meta

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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Unity.AssetStoreTools.Editor.Tests.asmdef")]
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[assembly: InternalsVisibleTo("ab-builder")]

Packages/com.unity.asset-store-tools/Editor/AssemblyInfo.cs.meta

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using UnityEditor;
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using UnityEngine;
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using System;
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using AssetStoreTools.Uploader;
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using AssetStoreTools.Validator;
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using AssetStoreTools.Utility;
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namespace AssetStoreTools
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{
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internal class AssetStoreTools : EditorWindow
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{
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[MenuItem("Asset Store Tools/Asset Store Uploader", false, 0)]
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public static void ShowAssetStoreToolsUploader()
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{
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Type inspectorType = Type.GetType("UnityEditor.InspectorWindow,UnityEditor.dll");
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var wnd = GetWindow<AssetStoreUploader>(inspectorType);
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wnd.Show();
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}
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[MenuItem("Asset Store Tools/Asset Store Validator", false, 1)]
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public static void ShowAssetStoreToolsValidator()
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{
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Type inspectorType = Type.GetType("UnityEditor.InspectorWindow,UnityEditor.dll");
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var wnd = GetWindow<AssetStoreValidation>(typeof(AssetStoreUploader), inspectorType);
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wnd.Show();
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}
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[MenuItem("Asset Store Tools/Publisher Portal", false, 20)]
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public static void OpenPublisherPortal()
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{
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Application.OpenURL("https://publisher.unity.com/");
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}
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[MenuItem("Asset Store Tools/Submission Guidelines", false, 21)]
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public static void OpenSubmissionGuidelines()
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{
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Application.OpenURL("https://assetstore.unity.com/publishing/submission-guidelines/");
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}
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[MenuItem("Asset Store Tools/Provide Feedback", false, 22)]
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public static void OpenFeedback()
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{
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Application.OpenURL("https://forum.unity.com/threads/new-asset-store-tools-version-coming-july-20th-2022.1310939/");
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}
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[MenuItem("Asset Store Tools/Settings", false, 50)]
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public static void OpenSettings()
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{
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ASToolsPreferencesProvider.OpenSettings();
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}
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}
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}

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