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Updated each shaders to v.2.0.7.5.
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Assets/Toon/Shader/README.txt

+2-2
Original file line numberDiff line numberDiff line change
@@ -329,11 +329,11 @@ This function was developed based on the Issue #18 of ACiiL TwitterID: @__aciil'
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330330
-----
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最新バージョン:2.0.7 Release:修正リリース版5
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最終リリース日:2019/05/22
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最終リリース日:2019/05/25
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カテゴリー:3D
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形式:zip/unitypackage
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Latest Version: 2.0.7 Release: Fixed release version 5
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Update: 2019/05/22
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Update: 2019/05/25
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Category: 3D
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File format: zip/unitypackage

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Clipping_Tess.shader

+1
Original file line numberDiff line numberDiff line change
@@ -134,6 +134,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_DoubleShadeWithFeather_Clipping" {
134134
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
135135
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
136136
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
137+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
137138
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
138139
//v.2.0.4
139140
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Clipping_Tess_StencilMask.shader

+1
Original file line numberDiff line numberDiff line change
@@ -135,6 +135,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_DoubleShadeWithFeather_Clipping_St
135135
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
136136
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
137137
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
138+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
138139
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
139140
//v.2.0.4
140141
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Clipping_Tess_StencilOut.shader

+1
Original file line numberDiff line numberDiff line change
@@ -135,6 +135,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_DoubleShadeWithFeather_Clipping_St
135135
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
136136
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
137137
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
138+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
138139
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
139140
//v.2.0.4
140141
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Tess.shader

+1
Original file line numberDiff line numberDiff line change
@@ -128,6 +128,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_DoubleShadeWithFeather" {
128128
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
129129
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
130130
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
131+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
131132
//v.2.0.4
132133
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
133134
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Tess_Light.shader

+1
Original file line numberDiff line numberDiff line change
@@ -124,6 +124,7 @@ Shader "UnityChanToonShader/Tessellation/Light/Toon_DoubleShadeWithFeather" {
124124
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
125125
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
126126
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
127+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
127128
//v.2.0.4
128129
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
129130
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Tess_Light_StencilMask.shader

+1
Original file line numberDiff line numberDiff line change
@@ -125,6 +125,7 @@ Shader "UnityChanToonShader/Tessellation/Light/Toon_DoubleShadeWithFeather_Stenc
125125
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
126126
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
127127
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
128+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
128129
//v.2.0.4
129130
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
130131
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Tess_Light_StencilOut.shader

+1
Original file line numberDiff line numberDiff line change
@@ -125,6 +125,7 @@ Shader "UnityChanToonShader/Tessellation/Light/Toon_DoubleShadeWithFeather_Stenc
125125
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
126126
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
127127
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
128+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
128129
//v.2.0.4
129130
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
130131
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Tess_StencilMask.shader

+1
Original file line numberDiff line numberDiff line change
@@ -129,6 +129,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_DoubleShadeWithFeather_StencilMask
129129
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
130130
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
131131
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
132+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
132133
//v.2.0.4
133134
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
134135
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_Tess_StencilOut.shader

+1
Original file line numberDiff line numberDiff line change
@@ -129,6 +129,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_DoubleShadeWithFeather_StencilOut"
129129
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
130130
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
131131
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
132+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
132133
//v.2.0.4
133134
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
134135
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_TransClipping_Tess.shader

+1
Original file line numberDiff line numberDiff line change
@@ -133,6 +133,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_DoubleShadeWithFeather_TransClippi
133133
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
134134
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
135135
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
136+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
136137
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
137138
//v.2.0.4
138139
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_TransClipping_Tess_StencilMask.shader

+1
Original file line numberDiff line numberDiff line change
@@ -134,6 +134,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_DoubleShadeWithFeather_TransClippi
134134
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
135135
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
136136
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
137+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
137138
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
138139
//v.2.0.4
139140
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Tess/Toon_DoubleShadeWithFeather_TransClipping_Tess_StencilOut.shader

+1
Original file line numberDiff line numberDiff line change
@@ -134,6 +134,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_DoubleShadeWithFeather_TransClippi
134134
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
135135
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
136136
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
137+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
137138
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
138139
//v.2.0.4
139140
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Tess/Toon_OutlineObject_Tess.shader

+1
Original file line numberDiff line numberDiff line change
@@ -24,6 +24,7 @@ Shader "UnityChanToonShader/Tessellation/Helper/Toon_OutlineObject" {
2424
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
2525
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
2626
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
27+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
2728
//v.2.0.4
2829
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
2930
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_OutlineObject_Tess_StencilOut.shader

+1
Original file line numberDiff line numberDiff line change
@@ -25,6 +25,7 @@ Shader "UnityChanToonShader/Tessellation/Helper/Toon_OutlineObject_StencilOut" {
2525
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
2626
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
2727
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
28+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
2829
//v.2.0.4
2930
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
3031
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_ShadingGradeMap_AngelRing_Tess.shader

+1
Original file line numberDiff line numberDiff line change
@@ -139,6 +139,7 @@ Shader "UnityChanToonShader/Tessellation/AngelRing/Toon_ShadingGradeMap" {
139139
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
140140
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
141141
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
142+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
142143
//v.2.0.4
143144
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
144145
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_ShadingGradeMap_AngelRing_Tess_Light.shader

+1
Original file line numberDiff line numberDiff line change
@@ -135,6 +135,7 @@ Shader "UnityChanToonShader/Tessellation/Light/AngelRing/Toon_ShadingGradeMap" {
135135
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
136136
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
137137
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
138+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
138139
//v.2.0.4
139140
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
140141
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_ShadingGradeMap_AngelRing_Tess_Light_StencilOut.shader

+1
Original file line numberDiff line numberDiff line change
@@ -136,6 +136,7 @@ Shader "UnityChanToonShader/Tessellation/Light/AngelRing/Toon_ShadingGradeMap_St
136136
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
137137
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
138138
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
139+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
139140
//v.2.0.4
140141
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
141142
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_ShadingGradeMap_AngelRing_Tess_StencilOut.shader

+1
Original file line numberDiff line numberDiff line change
@@ -140,6 +140,7 @@ Shader "UnityChanToonShader/Tessellation/AngelRing/Toon_ShadingGradeMap_StencilO
140140
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
141141
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
142142
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
143+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
143144
//v.2.0.4
144145
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
145146
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_ShadingGradeMap_AngelRing_TransClipping_Tess.shader

+1
Original file line numberDiff line numberDiff line change
@@ -144,6 +144,7 @@ Shader "UnityChanToonShader/Tessellation/AngelRing/Toon_ShadingGradeMap_TransCli
144144
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
145145
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
146146
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
147+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
147148
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
148149
//v.2.0.4
149150
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Tess/Toon_ShadingGradeMap_AngelRing_TransClipping_Tess_StencilOut.shader

+1
Original file line numberDiff line numberDiff line change
@@ -145,6 +145,7 @@ Shader "UnityChanToonShader/Tessellation/AngelRing/Toon_ShadingGradeMap_TransCli
145145
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
146146
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
147147
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
148+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
148149
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
149150
//v.2.0.4
150151
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Tess/Toon_ShadingGradeMap_Tess.shader

+1
Original file line numberDiff line numberDiff line change
@@ -130,6 +130,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_ShadingGradeMap" {
130130
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
131131
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
132132
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
133+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
133134
//v.2.0.4
134135
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
135136
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_ShadingGradeMap_Tess_Light.shader

+1
Original file line numberDiff line numberDiff line change
@@ -126,6 +126,7 @@ Shader "UnityChanToonShader/Tessellation/Light/Toon_ShadingGradeMap" {
126126
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
127127
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
128128
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
129+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
129130
//v.2.0.4
130131
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
131132
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_ShadingGradeMap_Tess_Light_StencilMask.shader

+1
Original file line numberDiff line numberDiff line change
@@ -127,6 +127,7 @@ Shader "UnityChanToonShader/Tessellation/Light/Toon_ShadingGradeMap_StencilMask"
127127
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
128128
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
129129
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
130+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
130131
//v.2.0.4
131132
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
132133
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_ShadingGradeMap_Tess_Light_StencilOut.shader

+1
Original file line numberDiff line numberDiff line change
@@ -127,6 +127,7 @@ Shader "UnityChanToonShader/Tessellation/Light/Toon_ShadingGradeMap_StencilOut"
127127
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
128128
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
129129
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
130+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
130131
//v.2.0.4
131132
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
132133
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_ShadingGradeMap_Tess_StencilMask.shader

+1
Original file line numberDiff line numberDiff line change
@@ -131,6 +131,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_ShadingGradeMap_StencilMask" {
131131
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
132132
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
133133
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
134+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
134135
//v.2.0.4
135136
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
136137
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_ShadingGradeMap_Tess_StencilOut.shader

+1
Original file line numberDiff line numberDiff line change
@@ -131,6 +131,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_ShadingGradeMap_StencilOut" {
131131
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
132132
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
133133
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
134+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
134135
//v.2.0.4
135136
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
136137
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Tess/Toon_ShadingGradeMap_TransClipping_Tess.shader

+1
Original file line numberDiff line numberDiff line change
@@ -135,6 +135,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_ShadingGradeMap_TransClipping" {
135135
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
136136
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
137137
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
138+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
138139
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
139140
//v.2.0.4
140141
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Tess/Toon_ShadingGradeMap_TransClipping_Tess_StencilMask.shader

+1
Original file line numberDiff line numberDiff line change
@@ -136,6 +136,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_ShadingGradeMap_TransClipping_Sten
136136
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
137137
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
138138
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
139+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
139140
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
140141
//v.2.0.4
141142
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Tess/Toon_ShadingGradeMap_TransClipping_Tess_StencilOut.shader

+1
Original file line numberDiff line numberDiff line change
@@ -136,6 +136,7 @@ Shader "UnityChanToonShader/Tessellation/Toon_ShadingGradeMap_TransClipping_Sten
136136
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
137137
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
138138
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
139+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
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[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
140141
//v.2.0.4
141142
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Toon_DoubleShadeWithFeather.shader

+1
Original file line numberDiff line numberDiff line change
@@ -128,6 +128,7 @@ Shader "UnityChanToonShader/Toon_DoubleShadeWithFeather" {
128128
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
129129
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
130130
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
131+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
131132
//v.2.0.4
132133
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
133134
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Toon_DoubleShadeWithFeather_Clipping.shader

+1
Original file line numberDiff line numberDiff line change
@@ -134,6 +134,7 @@ Shader "UnityChanToonShader/Toon_DoubleShadeWithFeather_Clipping" {
134134
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
135135
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
136136
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
137+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
137138
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
138139
//v.2.0.4
139140
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Toon_DoubleShadeWithFeather_Clipping_StencilMask.shader

+1
Original file line numberDiff line numberDiff line change
@@ -135,6 +135,7 @@ Shader "UnityChanToonShader/Toon_DoubleShadeWithFeather_Clipping_StencilMask" {
135135
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
136136
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
137137
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
138+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
138139
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
139140
//v.2.0.4
140141
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Toon_DoubleShadeWithFeather_Clipping_StencilOut.shader

+1
Original file line numberDiff line numberDiff line change
@@ -135,6 +135,7 @@ Shader "UnityChanToonShader/Toon_DoubleShadeWithFeather_Clipping_StencilOut" {
135135
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
136136
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
137137
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
138+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
138139
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
139140
//v.2.0.4
140141
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Toon_DoubleShadeWithFeather_Mobile.shader

+1
Original file line numberDiff line numberDiff line change
@@ -124,6 +124,7 @@ Shader "UnityChanToonShader/Mobile/Toon_DoubleShadeWithFeather" {
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_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
125125
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
126126
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
127+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
127128
//v.2.0.4
128129
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
129130
_OutlineTex ("OutlineTex", 2D) = "white" {}

Assets/Toon/Shader/Toon_DoubleShadeWithFeather_Mobile_Clipping.shader

+1
Original file line numberDiff line numberDiff line change
@@ -130,6 +130,7 @@ Shader "UnityChanToonShader/Mobile/Toon_DoubleShadeWithFeather_Clipping" {
130130
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
131131
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
132132
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
133+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
133134
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
134135
//v.2.0.4
135136
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Toon_DoubleShadeWithFeather_Mobile_Clipping_StencilMask.shader

+1
Original file line numberDiff line numberDiff line change
@@ -131,6 +131,7 @@ Shader "UnityChanToonShader/Mobile/Toon_DoubleShadeWithFeather_Clipping_StencilM
131131
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
132132
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
133133
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
134+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
134135
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
135136
//v.2.0.4
136137
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0

Assets/Toon/Shader/Toon_DoubleShadeWithFeather_Mobile_StencilMask.shader

+1
Original file line numberDiff line numberDiff line change
@@ -125,6 +125,7 @@ Shader "UnityChanToonShader/Mobile/Toon_DoubleShadeWithFeather_StencilMask" {
125125
_Outline_Sampler ("Outline_Sampler", 2D) = "white" {}
126126
_Outline_Color ("Outline_Color", Color) = (0.5,0.5,0.5,1)
127127
[Toggle(_)] _Is_BlendBaseColor ("Is_BlendBaseColor", Float ) = 0
128+
[Toggle(_)] _Is_LightColor_Outline ("Is_LightColor_Outline", Float ) = 1
128129
//v.2.0.4
129130
[Toggle(_)] _Is_OutlineTex ("Is_OutlineTex", Float ) = 0
130131
_OutlineTex ("OutlineTex", 2D) = "white" {}

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