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1 | 1 | # 【Unity-Chan Toon Shader 2.0 (UTS2) Ver.2.0.7】
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2 | 2 | ---
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| -<img width = "800" src="Images_jpg/UTS2_TopImage00.jpg"> |
| 3 | +<img width = "800" src="Manual/Images_jpg/UTS2_TopImage00.jpg"> |
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5 | 5 | ***Read this document in other languages: [日本語](https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/blob/master/README_ja.md).***
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6 | 6 |
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7 | 7 | ## 【Overview : What is UTS2?】
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8 | 8 | **Unity-Chan Toon Shader 2.0(UTS2)** is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations. UTS2 has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.
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10 |
| -<img width = "800" src="Images_jpg/UTS2_TopImage01.jpg"> |
| 10 | +<img width = "800" src="Manual/Images_jpg/UTS2_TopImage01.jpg"> |
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12 | 12 | UTS2 has the 3 basic layers of **Base Color**, **1st Shade Color**, and **2nd Shade Color**, colors and textures can also accept a wide variety of customization options, such as **High Color**, **Rim Light**, **MatCap** (sphere mapping), and **Emissive** (light emission).
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14 |
| -<img width = "800" src="Images_jpg/UTS2_TopImage02.gif"> |
| 14 | +<img width = "800" src="Manual/Images_jpg/UTS2_TopImage02.gif"> |
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16 | 16 | The level of gradation between colors can also be adjusted in Unity in real-time.
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18 |
| -<img width = "480" src="Images_jpg/UTS2_TopImage03.gif"> |
| 18 | +<img width = "480" src="Manual/Images_jpg/UTS2_TopImage03.gif"> |
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20 | 20 | In animation production, color design is made for each part in each scene unit. It is common to have specialists who make these color designs. UTS2 is suitable for such pipelines.
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22 |
| -<img width = "800" src="Images_jpg/UTS2_TopImage04.jpg"> |
| 22 | +<img width = "800" src="Manual/Images_jpg/UTS2_TopImage04.jpg"> |
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24 | 24 | In Animation movies, shadows are used not only to represent light directions but also to clarify shapes of characters. It’s not just shadow, but a vital part of character design.
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26 |
| -<img width = "800" src="Images_jpg/UTS2_TopImage05.jpg"> |
| 26 | +<img width = "800" src="Manual/Images_jpg/UTS2_TopImage05.jpg"> |
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28 | 28 | For this purpose, UTS2 also has 2 options for creating fixed shadows necessary to the design: the **Position Map**, which assigns a set casting point to each shadow, and the **Shading Grade Map**, which can adjust shadow intensity based on the lighting.
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30 | 30 | [](https://www.youtube.com/watch?v=vEVx5xOMWG4)
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32 | 32 | Finally, several techniques have been implemented to beautifully display characters in a variety of lighting environments, thanks to recent feedback from VRChat users.
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| -<img width = "800" src="Images_jpg/UTS2_TopImage06_00.jpg"> |
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| -<img width = "800" src="Images_jpg/UTS2_TopImage06_01.jpg"> |
| 34 | +<img width = "800" src="Manual/Images_jpg/UTS2_TopImage06_00.jpg"> |
| 35 | +<img width = "800" src="Manual/Images_jpg/UTS2_TopImage06_01.jpg"> |
36 | 36 |
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37 | 37 | -----
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38 | 38 | ## 【Users' Manual】
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