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Releases: unity3d-jp/MeshSync

0.5.5-preview

03 Dec 05:55
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  • fix: record property modification for SceneCachePlayer and MeshSyncServer prefabs, and support undo
  • fix: use the SceneCache path specified in ProjectSettings for the path of SceneCachePlayer resources
  • fix: store the correct version of installed MeshSyncDCCPlugin
  • chore: change the default generated resources path for SceneCache
  • chore: disable logging by default

0.5.4-preview

25 Nov 06:34
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  • fix: add MeshSyncConstants implementation to fix undefined symbol errors

0.5.3-preview

20 Nov 03:32
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0.5.3-preview Pre-release
Pre-release
  • fix: update the source of ISPC library and update to use ISPC 1.14.1

0.5.2-preview

19 Nov 13:24
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0.5.2-preview Pre-release
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  • fix: remove "-Wl,--no-undefined" linker flag from MeshUtils plugin library

0.5.1-preview

19 Nov 02:13
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0.5.1-preview Pre-release
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  • chore: make plugin project dependencies explicit and remove msEnableZSTD preprocessor directive

0.5.0-preview

17 Nov 09:22
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0.5.0-preview Pre-release
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  • feat: add a button to launch DCC tool in the Preferences page
  • feat: notify users to restart Unity after upgrading MeshSync for Unity 2020.2+
  • fix: misleading plugin installation info for multiple DCC Tools which have the same major version
  • fix: Blender plugin installation on Mac OSX
  • doc: update Preferences doc
  • chore: use com.unity.anime-toolbox@0.2.0-preview

0.4.0-preview

29 Sep 09:10
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  • feat: add support for Blender 2.90
  • feat: split ProjectSettings to Server tab and SceneCache tab
  • feat: enable the setting of the output path of Scene Cache assets
  • feat: select/load a new scene cache file via the inspector of ScenePlayerCache
  • feat: reload scene cache file via the inspector of ScenePlayerCache
  • feat: reload/refresh multiple SceneCachePlayer using their original SceneCache file paths
  • ui: change the layout of the GUI to copy scene cache to StreamingAssets for SceneCachePlayer
  • chore: move DCCTool Settings to Preferences (User Settings)
  • refactor: refactored the initialization code of SceneCachePlayer
  • doc: update doc about Project Settings, Preferences, and SceneCache

0.3.4-preview

10 Sep 08:58
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  • fix: error when creating SceneCachePlayer

0.3.3-preview

08 Sep 05:09
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  • fix: insufficient number of mesh refiner attributes (causing crash when an object has 8 UV sets)

0.3.2-preview

07 Sep 02:45
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  • chore: cleanup the dependencies of MeshSync plugin library code
  • fix: update the version of the required MeshSyncDCCPlugins