Releases: unity3d-jp/MeshSync
Releases · unity3d-jp/MeshSync
0.5.5-preview
- fix: record property modification for SceneCachePlayer and MeshSyncServer prefabs, and support undo
- fix: use the SceneCache path specified in ProjectSettings for the path of SceneCachePlayer resources
- fix: store the correct version of installed MeshSyncDCCPlugin
- chore: change the default generated resources path for SceneCache
- chore: disable logging by default
0.5.4-preview
- fix: add MeshSyncConstants implementation to fix undefined symbol errors
0.5.3-preview
- fix: update the source of ISPC library and update to use ISPC 1.14.1
0.5.2-preview
- fix: remove "-Wl,--no-undefined" linker flag from MeshUtils plugin library
0.5.1-preview
- chore: make plugin project dependencies explicit and remove msEnableZSTD preprocessor directive
0.5.0-preview
- feat: add a button to launch DCC tool in the Preferences page
- feat: notify users to restart Unity after upgrading MeshSync for Unity 2020.2+
- fix: misleading plugin installation info for multiple DCC Tools which have the same major version
- fix: Blender plugin installation on Mac OSX
- doc: update Preferences doc
- chore: use com.unity.anime-toolbox@0.2.0-preview
0.4.0-preview
- feat: add support for Blender 2.90
- feat: split ProjectSettings to Server tab and SceneCache tab
- feat: enable the setting of the output path of Scene Cache assets
- feat: select/load a new scene cache file via the inspector of ScenePlayerCache
- feat: reload scene cache file via the inspector of ScenePlayerCache
- feat: reload/refresh multiple SceneCachePlayer using their original SceneCache file paths
- ui: change the layout of the GUI to copy scene cache to StreamingAssets for SceneCachePlayer
- chore: move DCCTool Settings to Preferences (User Settings)
- refactor: refactored the initialization code of SceneCachePlayer
- doc: update doc about Project Settings, Preferences, and SceneCache
0.3.4-preview
- fix: error when creating SceneCachePlayer
0.3.3-preview
- fix: insufficient number of mesh refiner attributes (causing crash when an object has 8 UV sets)
0.3.2-preview
- chore: cleanup the dependencies of MeshSync plugin library code
- fix: update the version of the required MeshSyncDCCPlugins