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High Latency & VR Instability with Quest 3 in Isaac Sim #127

@Mzkzzzz

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@Mzkzzzz

Description

I'm using a Meta Quest 3 headset with a simulation setup based on the unitree_sim_isaaclab repo and Isaac Sim 4.5.0. Two major issues occur:

  1. High Latency

There's noticeable delay between Quest 3 controller (or hand tracking) input and the robot's response.

Latency exists even when running on a powerful machine (RTX 4090 Laptop) with CUDA enabled.

Particularly problematic for controlling end-effectors.

  1. Robot Falls Over When Head Tracking is Enabled

When I wear the Quest 3 and rotate my head, the robot in simulation falls over or destabilizes.

This only happens when full 6-DoF VR tracking is active.

If I keep my head still (or only use the controller), the robot stays balanced.

Launch Isaac Sim 4.5.0 with the following command:
(isaaclab) frank@zhekai:~/project_202508/unitree_sim_isaaclab$ python sim_main.py --device cpu --enable_cameras --task Isaac-Move-Cylinder-G129-Inspire-Wholebody --enable_inspire_dds --robot_type g129

Launch xr teleoperate with the following command:(tv) frank@zhekai:~/xr_teleoperate/teleop$ python teleop_hand_and_arm.py --ee=inspire1 --sim

Main issues:
**Observe latency while moving hand/controller.

Put on headset and rotate head → robot destabilizes and collapses.**

I would appreciate if you can offer me some advice!!!

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