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Finish the rocket level #5

@unfa

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@unfa

My idea was to have the rocket be on the top of a hill. Currently there's a chunk of the level missing - the level should lead to the launch site.

What needs to be done is:

  • Fill in the missing level geometry
  • Create a pushable switch asset (my idea is that Sho should attack such a switch to activate it)
  • Make the three stars change to three checkboxes when entering that level? And have each switch fill one in, after that's done Sho will have a limited time to reach the rocket - but then a lot of enemies spawn. This would create a nice final challenge with a time limit. There could be a voice line recorded with the countdown. If Sho dies or the time runs out and the rocket leaves without her - the player dies and the sequence is reset to the recent checkpoint (the easy version) - or the level restarts from the beginning (the hard version).

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