-
Notifications
You must be signed in to change notification settings - Fork 2
Open
Description
My idea was to have the rocket be on the top of a hill. Currently there's a chunk of the level missing - the level should lead to the launch site.
What needs to be done is:
- Fill in the missing level geometry
- Create a pushable switch asset (my idea is that Sho should attack such a switch to activate it)
- Make the three stars change to three checkboxes when entering that level? And have each switch fill one in, after that's done Sho will have a limited time to reach the rocket - but then a lot of enemies spawn. This would create a nice final challenge with a time limit. There could be a voice line recorded with the countdown. If Sho dies or the time runs out and the rocket leaves without her - the player dies and the sequence is reset to the recent checkpoint (the easy version) - or the level restarts from the beginning (the hard version).
Metadata
Metadata
Assignees
Labels
No labels